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  1. #21
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,475
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shiroe View Post
    sam positonals dont boost the damage of the weapon-skill directly, but boost the kenki amount you get after using some skills
    Ah that's why I wasn't seeing them.
    It's been too long since I've touched SAM, clearly.
    (0)

    http://king.canadane.com

  2. #22
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    First that would be boring as all hell, really. What makes melee so fun is how active it is.

    Second. It'll probably be super broken, since any bosses that move a lot ( O7 and O8) won't have any effect on them, but it will for everyone else, and multiple missed positional overtime does add up.
    They would have to lower their damage quite a bit for this to work.
    (3)

  3. #23
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Melee already have plenty of incentive to be next to the boss. It's called melee range for a reason. I'd like to see a melee class that abandons positional GCDs and combos altogether, just to see what SE does to change it up. DRG and MNK are the only classes where it feels like it makes sense that there are positionals on the class. MNK is the fast positional class and DRG is the slow one. NIN and SAM both could survive without it.

    That isn't to say I don't want to see a melee class without positional requirements, but put rear/flank bonuses in Cooldowns/buffs or make it distance based instead. You can do more than just dancing on the same corner.

    Also the number of omnidirectional bosses makes me question why we have it at all still.
    (5)
    Last edited by Grimoire-M; 07-18-2018 at 12:59 PM.
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  4. #24
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Personally I find it boring hitting a bosses backside throughout the whole fight, the Positional thing is ridiculous in this game.

    I mean it's just not epic in any shape or form, oh look I'm hitting the bosses big ol'l butt for the next 10 minutes!
    (4)

  5. #25
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    A melee dps without positionals could work
    But it need something in its gameplay to not be boring.
    Like BLM (tries to) stand in one spot but has to manage alot of things.
    (0)

  6. #26
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Grimoire-M View Post
    Also the number of omnidirectional bosses makes me question why we have it at all still.
    There are only 3 trials, 3 8-man raid bosses, and 3 24-man bosses, and 5 dungeon bosses that are omni directional(not counting deep dungeon and eureka mobs because those are designed that way because of no guarantee of a tank).
    (0)

  7. #27
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by Kaliesto View Post
    Personally I find it boring hitting a bosses backside throughout the whole fight, the Positional thing is ridiculous in this game.

    I mean it's just not epic in any shape or form, oh look I'm hitting the bosses big ol'l butt for the next 10 minutes!
    Well this isn't really a DPS problem to be fair. Quite a lot of bosses in the game have cleaves that prevent anyone other than the mt (or sometimes the ot) from being in front, pretty much everyone else is behind, near the sides or spread out. It's seems like most positional jobs were worked around boss actions rather than the other way around.
    (0)

  8. #28
    Player
    Sunspawn's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    127
    Character
    Baudouin Anjou
    World
    Moogle
    Main Class
    Warrior Lv 70
    Except we already have simplified rotations with SB (gotta reduce button bloat by adding more role action buttons, hurr durr), so not having positionals would be excessively bland without some other class mechanic to compensate. Like BLM abandons rotational complexity in favor of forcing you to either learn a fight by heart or be REALLY good at cooperating with your party through Aetherial Manipulation and Manaward. In fact, as a controller player, BLM is the one job that makes me wish I had mo macros instead of using a tank, a healer and a focus-target to macro-jump to.
    (0)

  9. #29
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    Second. It'll probably be super broken, since any bosses that move a lot ( O7 and O8) won't have any effect on them, but it will for everyone else, and multiple missed positional overtime does add up.
    They would have to lower their damage quite a bit for this to work.
    Under this logic, BLM is unplayable because SMN and RDM have mobility
    (3)

  10. #30
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Lambdafish View Post
    Under this logic, BLM is unplayable because SMN and RDM have mobility
    And BLM has Triplecast (60s), Swiftcast (60s), Sharpcast (60s), Aetherial Manipulation (10(!)s), F3/T3 proc, Between the Line (3s)
    They DO have mobility, they just have to work harder for it.
    (1)
    Last edited by mosaicex; 07-18-2018 at 06:56 PM.

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