Quote Originally Posted by mosaicex View Post
Multiple people already mentioned this (especially those who argued in favor of positionals, so it's not their job to come up with alternatives).
So why don't you be the hero and come up with some actual idea instead of just empty suggestion? Just for kicks, not like SE will listen to suggestions like these, especially from western playerbase.
Cast time maybe? Because people really love it right? Not to mention those preemptive bitching during SAM reveal that it might be melee with cast time (and it is, as watered down as it was)
Reset Mechanics.
Imagine Monk for a second, but Forbidden Chakra uses reset, say, Howling Fist. New considerations and priorities arise out of this.

Ramp Up
Enpi gains a Sweet Spot debuff that lasts for 12 seconds. In the last 2 seconds, Enpi damage against this target adds the damage the previous Enpi has added while increasing the TP cost.

Distance Damage Modifiers
Dragoons deal more damage the further they are away from the target.