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  1. #61
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by vVAstrAVv View Post
    They did add melees without positionals. Theyre called tanks and samurai
    You literally lose the equivalent of 60 potency for every positional you don't hit on Samurai.
    (3)

  2. #62
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Playing SAM is generally worse than losing 60 potency.
    (2)

  3. #63
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    627
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    Quote Originally Posted by vVAstrAVv View Post
    They did add melees without positionals. Theyre called tanks and samurai
    Missing a positional on Samurai is arguably worse than most other melee, you don't lose potency on the weaponskill, but the kenki you don't generate is roughly a 60 potency loss, ignoring it is pissing away a lot of damage for nothing.

    A lot of people underestimate just how much that extra bit of kenki matters to your DPS and think that because its not a flat potency increase, it doesn't matter.
    (2)

  4. #64
    Player
    Kuurei's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Kurei Hitaka
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Got back recently, started fresh on Diabolos server.

    I remembered why I looooove Ninja and DRG as soon as I picked Rogue back up. Position-based attacking and Combos are the equivalent of seeing bigger, brighter booms as a Caster/Ranged DPS. A DPS with no worries about position, range of engagement, or melee chains would be kinda...lame.

    For everyone else, I heard "Warrior is Strong" again.
    (1)

  5. #65
    Player
    MajisTek's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    59
    Character
    Majis Tek
    World
    Cactuar
    Main Class
    Ninja Lv 90
    If we get a melee with no positionals I want a ranged DPS with all positionals and a healer that strictly does DPS to monsters but it converts over to healing to the party >_>
    (0)

  6. #66
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MajisTek View Post
    If we get a melee with no positionals I want a ranged DPS with all positionals and a healer that strictly does DPS to monsters but it converts over to healing to the party >_>
    While those all sound horrible in practice, the sentiment is good. We should be thinking outside the box with new jobs, so that we get unique and varied gameplay. More positionals is boring, give us something we have never seen before
    (1)

  7. #67
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I think certain special attacks having positional is a good thing, and really is the whole point of a melee class, they in there, close enough to make use of them.
    Positional in a basic combo however are godawful and the reason I don't play monk.

    But if they can find an interesting mechanic to replace the odd positional, then go for it.
    (0)

  8. #68
    Player RuleofThree's Avatar
    Join Date
    Dec 2015
    Posts
    184
    Character
    Thessayn Svisast
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by MajisTek View Post
    If we get a melee with no positionals I want a ranged DPS with all positionals and a healer that strictly does DPS to monsters but it converts over to healing to the party >_>
    That's how they did healing in The Secret World. Healer targets enemy with their assault rifle, and secondary targets an ally. Ally is then healed a portion of the damage the healer did. Loved that system...combines dps with healing, and was effective.
    (0)

  9. #69
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    They just need to add an other extra on the combos, when you don't use positionals.

    Like, 4-5 GCDs, 1 to start a combo and then you have to follow with the other 3-4 according to procs.

    Idk, there should be other things possible than just positionals to make melee game engaging.
    (0)

  10. #70
    Player
    Magnedeus's Avatar
    Join Date
    Jun 2017
    Posts
    237
    Character
    Arngrim Lightheart
    World
    Zalera
    Main Class
    Gladiator Lv 80
    No. And they better not either. I use to main Samurai for for a bit, but then I switched to Monk because standing in one spot doing your rotation as Samurai at lvl 70 is incredibly boring and kinda killed the class for me.
    (0)

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