Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 72

Hybrid View

  1. #1
    Player
    AlexRaines's Avatar
    Join Date
    Dec 2015
    Posts
    8
    Character
    Aira Raines
    World
    Ultros
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aloy View Post
    Its funny how people say "go play warrior" (and also getting lot of likes too). Either they are trolling or.... dunno what else to say?

    I get it, lot of people like the positional gameplay... but do we really need to have it in every single melee DPS job?? People who like positional attacks on melee already have lots of job to chose from...
    Honestly, without positional, melee dps is really boring. I was actually amazed when I started playing a ranged dps because there are so many more mechanics that they have to deal with than melee does. As an example, in ifrit ultimate, the ranged have to position the eruptions in the right places while maintaining their damage output. Melee during that phase need to keep attacking things.

    This is actually pretty widespread throughout so many fights. While positional can be annoying, they actually allow melee to do something rather than simply standing behind the boss the entire time hitting the same rotation over and over again.
    (3)

  2. #2
    Player
    Reckion's Avatar
    Join Date
    Aug 2017
    Posts
    43
    Character
    Santi Williams
    World
    Lich
    Main Class
    Ninja Lv 80
    I mean, there are only 4 melee dps jobs. And those 4 have different dependency on positionals and boost your gameplay differently. Seeing that it makes the gameplay less boring...

    I don't see how are positionals something that really upsets someone. There are 5 other dps jobs that don't require positionals, if it's that bad.
    (3)
    Santi Williams, Memelander Ninja

  3. #3
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Reckion View Post
    I mean, there are only 4 melee dps jobs. And those 4 have different dependency on positionals and boost your gameplay differently. Seeing that it makes the gameplay less boring...

    I don't see how are positionals something that really upsets someone. There are 5 other dps jobs that don't require positionals, if it's that bad.
    and i don't see how a new melee job without positionals upsets someone. there are 4 melee jobs with positionals to choose from - that new job doesn't take the positionals away from them.
    (9)

  4. #4
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Tint View Post
    and i don't see how a new melee job without positionals upsets someone. there are 4 melee jobs with positionals to choose from - that new job doesn't take the positionals away from them.
    It's more of a skill thing. It's one of those things they use to separate a good player from a great player. If a person can just mindlessly attack an enemy from any position and do the same damage as someone who has to mind their positionals, then people will have an issue with that. There would have to be some other factor in play to create that skill gap.
    (5)

  5. #5
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    First that would be boring as all hell, really. What makes melee so fun is how active it is.

    Second. It'll probably be super broken, since any bosses that move a lot ( O7 and O8) won't have any effect on them, but it will for everyone else, and multiple missed positional overtime does add up.
    They would have to lower their damage quite a bit for this to work.
    (3)

  6. #6
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    Second. It'll probably be super broken, since any bosses that move a lot ( O7 and O8) won't have any effect on them, but it will for everyone else, and multiple missed positional overtime does add up.
    They would have to lower their damage quite a bit for this to work.
    Under this logic, BLM is unplayable because SMN and RDM have mobility
    (3)

  7. #7
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Lambdafish View Post
    Under this logic, BLM is unplayable because SMN and RDM have mobility
    And BLM has Triplecast (60s), Swiftcast (60s), Sharpcast (60s), Aetherial Manipulation (10(!)s), F3/T3 proc, Between the Line (3s)
    They DO have mobility, they just have to work harder for it.
    (1)
    Last edited by mosaicex; 07-18-2018 at 06:56 PM.

  8. #8
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by mosaicex View Post
    And BLM has Triplecast (60s), Swiftcast (60s), Sharpcast (60s), Aetherial Manipulation (10(!)s), F3/T3 proc, Between the Line (3s)
    They DO have mobility, they just have to work harder for it.
    So have a melee job that doesn't have positionals, but is restricted in its mobility in other ways. The argument being made is that positionals are needed to make melee jobs fun and balanced, when there are so many design ideas that could replace it to create a truly unique melee job that is just as rewarding.
    (6)
    Last edited by Lambdafish; 07-18-2018 at 07:22 PM.

  9. #9
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Lambdafish View Post
    So have a melee job that doesn't have positionals, but is restricted in its mobility in other ways
    Multiple people already mentioned this (especially those who argued in favor of positionals, so it's not their job to come up with alternatives).
    So why don't you be the hero and come up with some actual idea instead of just empty suggestion? Just for kicks, not like SE will listen to suggestions like these, especially from western playerbase.
    Cast time maybe? Because people really love it right? Not to mention those preemptive bitching during SAM reveal that it might be melee with cast time (and it is, as watered down as it was)
    (1)
    Last edited by mosaicex; 07-18-2018 at 08:44 PM.

  10. #10
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Melee already have plenty of incentive to be next to the boss. It's called melee range for a reason. I'd like to see a melee class that abandons positional GCDs and combos altogether, just to see what SE does to change it up. DRG and MNK are the only classes where it feels like it makes sense that there are positionals on the class. MNK is the fast positional class and DRG is the slow one. NIN and SAM both could survive without it.

    That isn't to say I don't want to see a melee class without positional requirements, but put rear/flank bonuses in Cooldowns/buffs or make it distance based instead. You can do more than just dancing on the same corner.

    Also the number of omnidirectional bosses makes me question why we have it at all still.
    (5)
    Last edited by Grimoire-M; 07-18-2018 at 12:59 PM.
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast