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  1. #14
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,078
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I realise it's no consolation when bad luck can make a RNG-based weapon useless, but it still does mean that there's nothing inherently "going wrong with the RNG" just because one person is having incredibly bad luck. Though of course it makes for a frustrating mechanic in the first place.

    Back to the "20 coin flips" model, there's only one way to get 20:0 heads:tails, but 20 ways to get 19:1 if any one of those flips is tails (= 1 in 52,429) and... I'm not certain of the maths for getting 18:2 but if it's 20 x 19 ways then that's 1 in 2759, and 17:3 (still very bad luck) is only 1 in 153. And so on.

    (EDIT: I'm doubting my maths logic more as I think on it, so don't take my word for this.)

    Of course, the "good luck" versions of these ratios are equally likely, but I think you're also more likely to remember the times it went wrong than the times it went right!

    Plus you have the 'special bullet' shots that guarantee a success on what could have been the times where you got lucky anyway.


    Meanwhile of course, Murphy's Law ensures that all your lucky shots occur just as an encounter ends or the boss goes untargetable...
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    Last edited by Iscah; 07-16-2018 at 05:55 PM.