what makes you think it needs to be balanced when its the weakest dps of the 3 casters, and arguably of all the dps jobs.

what makes you think it needs to be balanced when its the weakest dps of the 3 casters, and arguably of all the dps jobs.




I am not an expert with this job, but for the mana, why not doing more he has white and black magic, more his (potency) automatic regen of mana increase ?
An ability akin to MCH's "Cooldown" attack would be a nice change; it would help a lot for delaying burst phases to line up with party buffs.
RDM cooldown, spends 25-30 points of black and white mana to restore own MP by a fixed percentage, maybe 10%, but nothing too high. Or Cooldown spends mana to prevent the next one or two offensive spells to have no MP cost (it does not include Verholy/Flare or Cure/Raise).

Why is it that no one is even considering my proposition? Everyone is either saying their own ideas, or just saying "it's fine".
Titan isn't bad. Titan groups are bad~
Cause, I'm sorry, they're just bad. RDMs identity is the "infinite" raises. It is a job really good for progression and still viable for any other content. If you lock verraise behind 50 white mana, you will never see a RDM raise again. Followed Up by then not being the optimal choice for progression anymore.
Maybe there are things that could be changed on RDM, or that could use some small re-balancing, but your suggestion is taking it for the worse way.
Still uneasy about the identity of any damage per second job being "infinite raises." I think many are too.Cause, I'm sorry, they're just bad. RDMs identity is the "infinite" raises. It is a job really good for progression and still viable for any other content. If you lock verraise behind 50 white mana, you will never see a RDM raise again. Followed Up by then not being the optimal choice for progression anymore.
Maybe there are things that could be changed on RDM, or that could use some small re-balancing, but your suggestion is taking it for the worse way.
It is RDMs identity. He neither has high damage, nor high utility in terms of party buffs. Red Mage is the Raise Mage. Summoner also has them obviously, but with Swift being locked to 1 minute cooldown it makes it much harder to raise as fast as you do with RDM.
I never said it wasn't. I said I don't like that any DPS's identity is something that should rather be a healer's identity.
i think 50 white mana for raising it too much, it would be harder to balance the balance gague.
give RDM skill like medica II is enough for me
Last edited by KuuroYuuki; 07-16-2018 at 04:40 PM.
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