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Thread: Ambiance Sound

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  1. #1
    Player
    lackofwords's Avatar
    Join Date
    Mar 2011
    Posts
    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90

    Ambiance Sound

    FFXIV already has a decent library of sound effect, ambiance noises, and BGMs. However, I feel that the world itself seems really quiet during actual game play. Sure, there's the sound effects from crafters and the tapping of footsteps, but that doesn't seem to set the environment's tone.

    An example of setting the atmosphere can be seen in a lot of the cutscenes. Take Ul'dah's second cutscene starting the main storyline, where you enter the Quicksand. In the cutscene, there's a small ambiance of people chattering. Sets the environment of a public place where people gather.
    (A bit of a spoiler)
    http://youtu.be/4Brc8QgS4bA

    Why not also apply the sound dynamically over the actual playing field?
    Here's an example of what it could sound like if Ul'dah had ambiance chatter noises;
    http://youtu.be/lzhFzAmmXOg

    So, what do you guys think?
    Should SE push their sounds developers to focus on using more atmospheric music and sounds to the environment they are in? Or is it just too distracting for the player, and should be kept the way it is now.
    (4)

  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    While i think the "crowd" sound effects are a little much for the adventurer's guild, I do agree that more ambient noise would be nice. If we get a lot more NPCs around towns in the outdoor areas then it would fit there, but even just little "restaurant/bar style noises" and people chattering would go a long way.
    (0)

  3. #3
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    inb4 2.0

    /thread
    (0)

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