New DoL class: Shaver.
New DoL class: Shaver.
Psychokinetic.
As soon as he enters battle mode, some items start to float around the character that can be used for attack and defense.
has the ability to use knock back or draw in on enemies.
can spread or draw together enemy groups.
Last edited by Phe; 02-08-2012 at 08:00 PM.
----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----
There was once a thread about a painter class, I'd like to see that... Oh Relm, I miss you !
Magitek rider
Is that supposed to be a pun?
/random determines the potency of the spell.
LOL at BaconMage.
I would gladly play a ShamanKing, aka Necromancer.
Last edited by Matsume; 02-08-2012 at 08:37 PM.
I would like to play as a non-human. I know that we'll get to play BST or have a Choco companion in battle.
But you never get the opportunity to actually play AS a chocobo.
Actually, I'd be pretty interesting with a class fighting off his chocobo. Some kind of cavalry class DD, whith weaponskills consisting of charges.
Scandinavians, or people wishing to join a community of Scandinavian languages in FF XIV, please check my blog on Lodestone and submit a comment to make your interest known.
Necromancer would be cool. Risk breaker...o.o um heritor would be nice I guess
With that Tarot class, maybe rather than making it just a random-spell class, you could make it a "prediction" or "fate" class.
It could focus on success and fail rates of targets' attacks, allowing it to become both a handy disrupter and enhancer. If well-implemented, it could even provide the user with warnings of when the enemy will launch major attacks via passive abilities.
(Ok, I confess, I'm thinking of Xenoblade here...)
Each tarot card's weapon skill/spell could produce a different effect, such as the following.
00 Fool - Self KO and auto-raise with weakness (allows self to reset hate).
01 Magician - Maximises the potency of the next offensive spell used by the target.
02 Priestess - Maximises the potency of the next restorative ability used by the target.
03 Empress - Maximises the resistance against the next spell used on the target.
04 Emperor - Maximises the resistance against the next weapon skill used on the target.
05 Heirophant - Transfer a random enhancing effect from your target to yourself.
06 Lovers - Transfer a random enhancing effect from yourself to your target.
07 Justice - Temporarily cause the target's cooldown timers to move at half the speed.
08 Chariot - Temporarily cause the target's cooldown timers to move at double the speed.
09 Hermit - Reduces the target's emnity towards their own current target.
10 Fortune - Maximises the accuracy of the next spell or ability used by the target.
11 Strength - Maximises the power of the next weapon skill used by the target.
12 Hanged Man - Minimises the accuracy of the next spell or ability used by the target.
13 Death - Chance of instant death on the target
14 Temperance - Halves the remaining time of debilitating ailments.
15 Devil - Minimises the resistance against the next spell used on the target.
16 Tower - Minimises the resistance against the next weapon skill used on the target.
17 Star - Transfer a random status ailment from yourself to your target.
18 Moon - Transfer a random status ailment from your target to yourself.
19 Sun - Increases the target's emnity towards their own current target.
20 Judgement - High MP use, high damage, long cooldown attack that attacks the target's elemental weakness.
21 World - Resets hate for the party (long cooldown).
i want to be a dinosaur, dont lose your dinosaurSo if you could make a totally new class never seen before in any final fantasy what would you make? I was thinking maybe a class that could be a shapeshifter. Maybe fight as a wolf or turn into a lion or something along those lines.I don't think final fantasy has ever had shape shifters has it? (Vincent from 7 doesnt count )
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Last edited by syntaxlies; 02-09-2012 at 02:37 AM.
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