Quote Originally Posted by Skies View Post
First off, a little explanation of "Resonance". It's a property of anything that vibrates (that is, everything). If they're in the same frequency (or a multiple thereof) then they are resonating. RL crystals are, far as memory recalls, the solid material that resonates the easiest with human voice (as a curiosity). So the crystal-infused card and aetheryte resonating would mostly mean that the card has been 'registered' with the aetheryte.

Actually "Why can't I kill 8 moles before touching the card to the crystal", it's actually explained somewhere in-game or the flash site or somewhere else. Leves are 'permissions' (quite literally, a 'leve' is a very old word for permission) to do official work. Getting there and synching with the aetheryte is the equivalent of you going over to the officer there going "Bro, i'm here to do that job" and he says "Okay, go ahead" and you can do it officially.

Getting your rewards is, I presume, the function of the Aetherial Gate (which is... An extension of an Aetheryte far as I remember) that pops up. In function it looks like the leve card also serves as a 'homing point' for whatever arcane teleport spell that XIV uses.

And, well, that is how I understand it, at least.
Wow, first let me just say that is an AWSOME explanation. The only problem I have is that it only brings up more questions. Where did the Aetherial Gates and Crystals at each of the camps come from? Were they made or were they always there and someone figured out how to use them? Can they be moved or are they tied to the land they came from? How do individuals use them? Do each of our characters have a little crystal in our pockets that attunes itself to the camp crystals, or do they each attune themselves to our bodies when we touch them? How are the smaller gates made?

And don't even get me started about all the questions I have about the echo.