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  1. #9
    Player
    Habbit's Avatar
    Join Date
    Apr 2014
    Posts
    21
    Character
    Habbit Kjg
    World
    Odin
    Main Class
    Marauder Lv 90
    No, NO. We don't need more difficulties. What we need are dungeon challenges with achievements that would unlock cool things and make older content relevant.
    I discussed this with my friend back in the day when hullbreaker isle came out back in like 2.3? or whenever it was and i found that to be a great examples:

    Play Hullbreaker Isle on minimum ilvl and kill the monkey boss(first boss) without giving him bananas-5 achievement points

    Play Hullbreaker Isle on minimum ilvl and kill the worm boss(second boss) without taking any bubbles-5 achievement points

    Play Hullbreaker Isle on minimum ilvl and kill the squid boss(final boss) in less then 6 minutes-5 achievement points

    That would be three achievements of like 13-26 familiar achievements for the level 50 dungeon tier of instances and when you unlock all of them you would be given a cool exclusive mount or title.
    I have many more examples but i realise the thread is dead, but it was on the front page and i like the topic so.
    (0)
    Last edited by Habbit; 09-01-2018 at 05:56 PM.