Quote Originally Posted by rangomals View Post
Iv been thinking lately for a while and wanna call it out since it sounds fine to me.We all know the current game's cycle with savage-24man raid +2 dungeons +1 primal.In midway we get some nice additional things like diadem-eureka-deep dungeon-ultimates but we cant deny the fact we are running by the same cycle for a long time.I was thinking, why not implement Dungeons with *Extreme* Difficulty like how mobs are in deep dungeon high floors with tankbusters,strong debuffs and varius mechanics.Also 8man Dungeons i believe they would really *hit* the spot since i loved Castrum Praetorium with both hard and extreme difficulty.Also thinking for a 24man raid savage difficulty in the future would really attract the attention of the hardcore players.But as u see there are so MANY ideas out there how so none picks them up and place them on use, since as i see there are plenty of complains from people that there is no new content just re-skins.Thats up for me tell me your thoughts pls
Would definitely be nice to have some challenging 4-man content that doesn't take 4 hours to get to... not sure if everything needs to have a 'savage' version though. Either way, yeah, they definitely need to get some systems in that make better use of 'old' content, even if it's just scaling that content (and it's rewards) up to the current tier.