Quote Originally Posted by rangomals View Post
Iv been thinking lately for a while and wanna call it out since it sounds fine to me.We all know the current game's cycle with savage-24man raid +2 dungeons +1 primal.In midway we get some nice additional things like diadem-eureka-deep dungeon-ultimates but we cant deny the fact we are running by the same cycle for a long time.I was thinking, why not implement Dungeons with *Extreme* Difficulty like how mobs are in deep dungeon high floors with tankbusters,strong debuffs and varius mechanics.Also 8man Dungeons i believe they would really *hit* the spot since i loved Castrum Praetorium with both hard and extreme difficulty.Also thinking for a 24man raid savage difficulty in the future would really attract the attention of the hardcore players.But as u see there are so MANY ideas out there how so none picks them up and place them on use, since as i see there are plenty of complains from people that there is no new content just re-skins.Thats up for me tell me your thoughts pls
Mobs that are strong enough to discourage mass pulls would be interesting.

I don't know whether they should tune up bosses to savage/extreme levels without causing more class disparities: when in an 8-man you've got a second healer, or three other dps to "cover" for a weaker class. In a smaller group, the disparities are a lot more obvious.