I skimmed the thread, and there is a lot to quote and respond to, and I probably won’t get it all, but I’ll do my best to respond to everyone as I can if I can. But I do want this point addressed:
Please explain to me, how what I said was hateful, disparaging, and advocating that no one else get their representation? We’re not getting anywhere, because people are claiming non-issues and evidently don’t know what racism is, but keep utilizing the word. You all keep saying I’m looking to be offended, when I can flip the script and say the same thing back.
Anyways. . . The videos aren’t the same length cause I tried to speed things up instead of doing a 360 on every hairstyle like how I did with the Highlander Male. I will try to break them up in separate posts. In any event, I’ve taken the liberty of putting relevant quotes and commentary under each video, but I also want to highlight and bold the relevant points of the OP.
Notice I did say wider noses and fuller lips. Not once have I ever said “black lips” or “white lips” as the two above claimed I did, and the post is time stamped and has time markers for when it was edited. If you look at when I edited my initial post (because I had too much typed) you’ll see that it was before either person made those comments. Therefor they reacted to something that was imaginary.
But I did do that, lol. I gave examples and everything as shown above.
I never argued that there weren’t ANY options, lol. I clearly said that you could make your character darker, just that the undertones were off and looked funny.
I never tried to force anyone; if anything I asked a question which was directed to SE. I never said “SE better put these extra options in the game.”
Notice in each of the videos that when I up the color scale, the skin gets cooler; as I go down, redder. When I go up, the skin has a greyish tint because a cool undertone under a browner one has that effect. Yes this isn’t real life, but it’s safe to assume that Hyur were modeled after real life humans. Humans aren’t grey like that unless they’re ashy like I mentioned or have the wrong makeup foundations hade.
Female Midlander
Notice that these two faces are the exact same. If you were to change the skin and hair to a lighter one, it doesn’t effect the other features. You still get a pretty Euro looking person, and there’s absolutely nothing wrong with that. Does Rachel Dolezal and Martina Big changing their skin color change the other features of their face? Or how about an example people can relate to: Kylie Jenner. Lol.
So cleary people can see what I see, yet they’re still have a problem.
This the easiest way I can convey my point. If people still don’t get it then. . . I just know what else to say.
———
Female Highlander
I actually have to change what I said about the “dookie dreads”. If you notice, the back of the dreads are still straight, but it’s close.
I’m fine with the rest of the post, but this point in particular I don’t agree with, only because they’re still straight hairstyles despite the braids.
I don’t agree with the Highlanders at all in that regard.
Last edited by Nandina; 07-14-2018 at 02:34 PM.
Male Highlander
Pretty much the same thing with the females I would say to this. But I will also that a bald or buzzed head is something anyone can have, and because of that, there are zero textured hairstyles for male highlanders. No high tops or any of that, so when people say that you can get a pretty black looking character with them. I don’t see it.
— — —
Male Midlander
Today was the first time I tried the male midlander, and this also had a nice curly style that was similar to the midlander female. The frohawk is very cute, and to me it illustrated they can do this. Does anyone remember Sazh from FFXIII? They did a beautiful job on him despite FFXIII being a Japanese game from a Japanese company, which to me means they have it in them. But this is the best one thus far.
I’m having technical difficulties with a pic I wanted to post, but I’ll edit it in when I get the situation sorted, so check back.
———
But to this point:
I agree. With the Gender Bias in Character Creation title, it’s really no different from the title of this thread, just the issue discussed is Gender and not a race. People are clearly more triggered by the word race. Going by the gender thread I would never say things like “FFXIV doesn’t have a gender problem.” “You’re claiming SE is sexist” “It’s their game, they can do whatever they want.” “There are more than enough options for male costumes, you’re sitting here trying to turn this into some pseudo-gender war.”
In those titles swap out the words “problem” and “bias”.
Gender Problem in Character Creation.
Character Creation Has A Race Bias.
Same thing.
Saying something leans more heavily one way than another, is not me calling the game racist. Since math is the universal language, let me put it this way. I have a class of 20 students, and I have 17 pieces of candy. I hand out each peace to an individual, but there are obviously few students without. The students without don’t have a problem with me, in fact they’re happy to visit my class on a daily bases. They just point out that I forgot about them. (1) I’m not going to tell those students who mention it, that there are more than enough pieces of candy, and that 17 were the total amount that came into the bag, so they just have to be content because the manufacturer doesn’t have to add 20 because it’s their product and they can add however many pieces in the bag they want; (2) or that they have to see if the other students mind sharing. In the second scenario, all the students get a piece of candy, just not everyone gets a full piece like the others, which still illustrates an imbalance.
However, it could have been simple absent mindedness on my part, that I didn’t purposefully leave the 3 students out, I was just focused on that one bag of candy to bring, that it hadn’t crossed my mind to bring a bag with 3 extra pieces to compensate. Those students had a right to inform me of the discrepancy. Does this make sense?
Last edited by Nandina; 07-14-2018 at 01:32 PM.
But if we're done arguing the semantics that's cool, I just wanted to post those videos I mentioned earlier.
Lucky you. I had to do hours worth of driving back and forth, cook, clean, take my puppy out, etc lol. Like I want to respond to everyone, but going back through pages of stuff that I missed is daunting, so I may pass. I want to actually enjoy playing the game as opposed to arguing about it for days. Especially considering we're all obviously not going to see the other's perspectives.
I got to page 14 before I decided to reply.
The problem here is that, this is literately a problem that came from V1.0
Allow me to demonstrate.
https://www.youtube.com/watch?v=G0Zul0WVcZo
To begin with, the inexcusable excuse "It's a Japanese game". If you played FF7(Baret), or FF13 (Sazh), you'd remember that the Final Fantasy universe is absolutely devoid of "black" as in POC characters. Of the two somewhat playable characters (listed right above) they're both male characters, of which the latter has an entire recurring gag devoted to his hair. Raubahn is the only principle character in FFXIV that qualifies as he has his own character model. All the other dark skinned characters are player models, which run into the V1.0 problem. This is not Square-Enix being racist, this Square-Enix being a Japanese company who sells games to the Japanese audience, and "western" players as an after-thought. Korean MMO developers aren't any better in this regard.
Now, there is one technical hurdle that is difficult to overcome. It's nearly impossible to have any skin color close to black. For the same reason you can't ever replicate the look of gold, or water. Games do not do raytracing to generate color, they are all self-lit. So a black character can't be lit otherwise they'd not be black. This creates a bizarrely uncanny valley effect, where shaders meant to make skin look wet or give texture simply result in nothing. This is also a problem that is difficult with 2D animation. Hence most "black" characters have a skin color closer to a dark brown to avoid looking like their skin is grey.
You can see this in the video, the default character given has dark skin, but when I click through all the other shades, only the really dark skin colors have a mottled skin look. The alternative would be to have no texture at all, which is what V2.0 essentially does, and allows for more arbitrary colors.
https://waypoint.vice.com/en_us/arti...in-video-games
Now with the actual color out of the way, what about all the other facial features? Yes 1.0 and 2.0 both are rather lacking in this department. The reason is that each face is essentially it's own model so they can be expressive in cutscenes and emotes. They could come up with some better facial structures, but it then adds additional work to each emote in the game.
"But (other game) does it!" , is not an excuse, because each game has drastically different content. In Crytek/Unreal Engine games, typically have all sorts of adjustments, but the result is there is no variety at all for character races, they're just specific defaults against the base model. To get a "lalafell" out of the standard human model, would result in a very short human that still runs like they're 6' tall.
We don't notice a lot of the small things, from the way the characters emote, to how they run, walk, and dance in FFXIV, and it's kinda weird to go to another game and see how much lack-of-interest was put into their character creators. Where you can make 60 different changes to the face, and you can't see most of them because the game doesn't have a cinematic cutscene engine. In many other games, conversations are little more than two talking heads, that aren't even zoomed in.
This is why pretty much every game has the same default race set:
a) Human-ish
b) Elf-ish
c) Dwarf-ish
d) Giant-ish
e) Beast-ish
f) Demon-ish
of which the human-looking races have to somehow encompass the whole of what we have in reality, despite being a fictional/fantasy game. What defines a race in reality is less about genetics and almost entirely about culture. So a game that does not take place in our culture, won't have those racially-related culture traits. Thus what people are really asking for is "I want to look like me" or "I want to look like an ideal version of me", when they ask for these customizations. A fictional world that doesn't evolve like our real world, wouldn't have these, so for the purposes making a game look like there is variety, they are put in, and hand-waved away when anyone casts doubt as to if a race would have adapted to the climate by changes in skin color. It's more of a big "so what?", if making the nose different means adding a year of development work, then perhaps that's why they decided on specific options.
I'm someone who is doesn't care at all about making characters look "like me" because I know that is impossible. Anyone who is a descendant of multiple ethnicity's knows what I'm talking about. Games will generally have a generic "Euro" face and a generic "Asian" face, and these two options are insufficient for representing all of Western and Eastern Europe , East Asia, South East Asia, and South Asia, and completely omits African and American-indigenous ethnicity. There will never be a game that is configurable enough for making "like me" characters because the average person is not a 3D modeler and would not even know where to begin to make a face of some ethnicity, or someone who is 1/2 or 1/4 one race and 1/4 another, because there is no standard by which to go by.
If you've ever done any kind of ancestry DNA test, you'd also know there's more DNA for determining what your eye color is (hint, it's not one color) than there is for the shape of your head. Yet the game only supports limbal ring on one race in a way that is different from humans, but heterochromia on all of them.
Something a future game may be able to do is actually use the results of a test from 23andme or some other DNA test to get within 90% of what you look like, and you can then tweak it from there. Present tests do not look for the DNA markers for half the face shapes, because it's still an evolving field of research.
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