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  1. #1
    Player
    Nandina's Avatar
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    Jul 2014
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    Ul'Dah
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    79
    Character
    Nandina Rose
    World
    Shiva
    Main Class
    Scholar Lv 90
    Male Highlander

    Pretty much the same thing with the females I would say to this. But I will also that a bald or buzzed head is something anyone can have, and because of that, there are zero textured hairstyles for male highlanders. No high tops or any of that, so when people say that you can get a pretty black looking character with them. I don’t see it.

    — — —

    Male Midlander

    Today was the first time I tried the male midlander, and this also had a nice curly style that was similar to the midlander female. The frohawk is very cute, and to me it illustrated they can do this. Does anyone remember Sazh from FFXIII? They did a beautiful job on him despite FFXIII being a Japanese game from a Japanese company, which to me means they have it in them. But this is the best one thus far.

    I’m having technical difficulties with a pic I wanted to post, but I’ll edit it in when I get the situation sorted, so check back.

    ———

    But to this point:

    Quote Originally Posted by CainCrimson View Post
    Male Bunny Suit on GS NPCs

    Gender Bias in Character Creation

    Character Creation Has A Race Problem

    Three different threads all advocating for representation in the game, even if not communicated in the best ways. Judging from posts we all seem ultimately to want the same things, despite wanting it in different ways...
    I agree. With the Gender Bias in Character Creation title, it’s really no different from the title of this thread, just the issue discussed is Gender and not a race. People are clearly more triggered by the word race. Going by the gender thread I would never say things like “FFXIV doesn’t have a gender problem.” “You’re claiming SE is sexist” “It’s their game, they can do whatever they want.” “There are more than enough options for male costumes, you’re sitting here trying to turn this into some pseudo-gender war.”

    In those titles swap out the words “problem” and “bias”.

    Gender Problem in Character Creation.
    Character Creation Has A Race Bias.

    Same thing.

    Saying something leans more heavily one way than another, is not me calling the game racist. Since math is the universal language, let me put it this way. I have a class of 20 students, and I have 17 pieces of candy. I hand out each peace to an individual, but there are obviously few students without. The students without don’t have a problem with me, in fact they’re happy to visit my class on a daily bases. They just point out that I forgot about them. (1) I’m not going to tell those students who mention it, that there are more than enough pieces of candy, and that 17 were the total amount that came into the bag, so they just have to be content because the manufacturer doesn’t have to add 20 because it’s their product and they can add however many pieces in the bag they want; (2) or that they have to see if the other students mind sharing. In the second scenario, all the students get a piece of candy, just not everyone gets a full piece like the others, which still illustrates an imbalance.

    However, it could have been simple absent mindedness on my part, that I didn’t purposefully leave the 3 students out, I was just focused on that one bag of candy to bring, that it hadn’t crossed my mind to bring a bag with 3 extra pieces to compensate. Those students had a right to inform me of the discrepancy. Does this make sense?
    (4)
    Last edited by Nandina; 07-14-2018 at 01:32 PM.

  2. #2
    Player
    Nandina's Avatar
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    Jul 2014
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    Ul'Dah
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    79
    Character
    Nandina Rose
    World
    Shiva
    Main Class
    Scholar Lv 90
    But if we're done arguing the semantics that's cool, I just wanted to post those videos I mentioned earlier.
    (0)

  3. #3
    Player Magic-Mal's Avatar
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    Jun 2016
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    Gridania
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    1,589
    Character
    Malina Loma
    World
    Gilgamesh
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    Bard Lv 90
    Quote Originally Posted by Nandina View Post
    But if we're done arguing the semantics that's cool, I just wanted to post those videos I mentioned earlier.
    Haven't read the posts yet but man... Those are long. That must've taken forever. Like Star Wars intros...... I don't like Star Wars.
    (0)

  4. #4
    Player
    Nandina's Avatar
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    Jul 2014
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    Ul'Dah
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    Nandina Rose
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    Shiva
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    Scholar Lv 90
    Quote Originally Posted by Magic-Mal View Post
    Haven't read the posts yet but man... Those are long. That must've taken forever. Like Star Wars intros...... I don't like Star Wars.
    I did it throughout the day between actually playing the game, and real life errands, and stuff lol. I would've died having to sit there and do it all at once.
    (0)

  5. #5
    Player Magic-Mal's Avatar
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    Jun 2016
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    Gridania
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    1,589
    Character
    Malina Loma
    World
    Gilgamesh
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    Bard Lv 90
    Quote Originally Posted by Nandina View Post
    I did it throughout the day between actually playing the game, and real life errands, and stuff lol. I would've died having to sit there and do it all at once.
    I almost died trying to hold the fort! Unfortunately I had nothing to do all day.
    (3)

  6. #6
    Player
    Nandina's Avatar
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    Jul 2014
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    Ul'Dah
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    79
    Character
    Nandina Rose
    World
    Shiva
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    Scholar Lv 90
    Quote Originally Posted by Magic-Mal View Post
    I almost died trying to hold the fort! Unfortunately I had nothing to do all day.
    Lucky you. I had to do hours worth of driving back and forth, cook, clean, take my puppy out, etc lol. Like I want to respond to everyone, but going back through pages of stuff that I missed is daunting, so I may pass. I want to actually enjoy playing the game as opposed to arguing about it for days. Especially considering we're all obviously not going to see the other's perspectives.
    (0)

  7. #7
    Player
    KisaiTenshi's Avatar
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    Sep 2013
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    Gridania
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    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    I got to page 14 before I decided to reply.

    Quote Originally Posted by Nandina View Post
    So, I've been tempted to use a Fantasia, and change from Miqo'te, so I started playing around with the character creation, and the lack of diversity is abysmal. I wanted to make a Hyur female, but I can't help but notice there isn't much wiggle room. There's only one cute braided mohawk style, and some dookie dreads. Where are the curly or even kinky hair styles? There are no flat twists, no cornrows, no box braids, no senegalese twists, no two strand twists, etc. I thought there was an afro option, but I didn't see that either. Under the nose options, there's are no truly wider options (I'm not saying the nose has to take up the entire face). There are no larger fuller lips. Skin tones run either cool or red, and there are absolutely no yellow undertones. Many of the little boxes on the skin color grid are virtually indistinguishable from the ones at least four spaces from them vertically, making them a waste. On brown skin tones, this makes the character appear ashy and in severe need of lotion. Skin tone alone is not diversity. Sure you can make your character Sudanese black, but if the nose and lips are slim and thin, is it really a black person? No.
    The problem here is that, this is literately a problem that came from V1.0

    Quote Originally Posted by Joven View Post
    I think that's because Au Ra came much later so they had more flexibility with their design while all the other races were just ported over from 1.0
    Allow me to demonstrate.
    https://www.youtube.com/watch?v=G0Zul0WVcZo

    To begin with, the inexcusable excuse "It's a Japanese game". If you played FF7(Baret), or FF13 (Sazh), you'd remember that the Final Fantasy universe is absolutely devoid of "black" as in POC characters. Of the two somewhat playable characters (listed right above) they're both male characters, of which the latter has an entire recurring gag devoted to his hair. Raubahn is the only principle character in FFXIV that qualifies as he has his own character model. All the other dark skinned characters are player models, which run into the V1.0 problem. This is not Square-Enix being racist, this Square-Enix being a Japanese company who sells games to the Japanese audience, and "western" players as an after-thought. Korean MMO developers aren't any better in this regard.

    Now, there is one technical hurdle that is difficult to overcome. It's nearly impossible to have any skin color close to black. For the same reason you can't ever replicate the look of gold, or water. Games do not do raytracing to generate color, they are all self-lit. So a black character can't be lit otherwise they'd not be black. This creates a bizarrely uncanny valley effect, where shaders meant to make skin look wet or give texture simply result in nothing. This is also a problem that is difficult with 2D animation. Hence most "black" characters have a skin color closer to a dark brown to avoid looking like their skin is grey.

    You can see this in the video, the default character given has dark skin, but when I click through all the other shades, only the really dark skin colors have a mottled skin look. The alternative would be to have no texture at all, which is what V2.0 essentially does, and allows for more arbitrary colors.

    https://waypoint.vice.com/en_us/arti...in-video-games

    Now with the actual color out of the way, what about all the other facial features? Yes 1.0 and 2.0 both are rather lacking in this department. The reason is that each face is essentially it's own model so they can be expressive in cutscenes and emotes. They could come up with some better facial structures, but it then adds additional work to each emote in the game.

    "But (other game) does it!" , is not an excuse, because each game has drastically different content. In Crytek/Unreal Engine games, typically have all sorts of adjustments, but the result is there is no variety at all for character races, they're just specific defaults against the base model. To get a "lalafell" out of the standard human model, would result in a very short human that still runs like they're 6' tall.

    We don't notice a lot of the small things, from the way the characters emote, to how they run, walk, and dance in FFXIV, and it's kinda weird to go to another game and see how much lack-of-interest was put into their character creators. Where you can make 60 different changes to the face, and you can't see most of them because the game doesn't have a cinematic cutscene engine. In many other games, conversations are little more than two talking heads, that aren't even zoomed in.

    This is why pretty much every game has the same default race set:
    a) Human-ish
    b) Elf-ish
    c) Dwarf-ish
    d) Giant-ish
    e) Beast-ish
    f) Demon-ish

    of which the human-looking races have to somehow encompass the whole of what we have in reality, despite being a fictional/fantasy game. What defines a race in reality is less about genetics and almost entirely about culture. So a game that does not take place in our culture, won't have those racially-related culture traits. Thus what people are really asking for is "I want to look like me" or "I want to look like an ideal version of me", when they ask for these customizations. A fictional world that doesn't evolve like our real world, wouldn't have these, so for the purposes making a game look like there is variety, they are put in, and hand-waved away when anyone casts doubt as to if a race would have adapted to the climate by changes in skin color. It's more of a big "so what?", if making the nose different means adding a year of development work, then perhaps that's why they decided on specific options.

    I'm someone who is doesn't care at all about making characters look "like me" because I know that is impossible. Anyone who is a descendant of multiple ethnicity's knows what I'm talking about. Games will generally have a generic "Euro" face and a generic "Asian" face, and these two options are insufficient for representing all of Western and Eastern Europe , East Asia, South East Asia, and South Asia, and completely omits African and American-indigenous ethnicity. There will never be a game that is configurable enough for making "like me" characters because the average person is not a 3D modeler and would not even know where to begin to make a face of some ethnicity, or someone who is 1/2 or 1/4 one race and 1/4 another, because there is no standard by which to go by.

    If you've ever done any kind of ancestry DNA test, you'd also know there's more DNA for determining what your eye color is (hint, it's not one color) than there is for the shape of your head. Yet the game only supports limbal ring on one race in a way that is different from humans, but heterochromia on all of them.

    Something a future game may be able to do is actually use the results of a test from 23andme or some other DNA test to get within 90% of what you look like, and you can then tweak it from there. Present tests do not look for the DNA markers for half the face shapes, because it's still an evolving field of research.
    (4)

  8. #8
    Player
    Ghastly's Avatar
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    May 2014
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    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Personally I would like more fuller lips and fuller nose options, most of the time it's only 1 for all the race. I give them credit for adding at least 1 though. The day they add bigger butt/other stuff is the day I would also like to see more of those "fuller" face features which are Afrikan by nature/science.
    (7)

  9. #9
    Player
    Iscah's Avatar
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    Nov 2017
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    14,096
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MoroMurasaki View Post
    Petty sure Iscah was replying to [the post directly above]
    Correct! I was posting on my phone, which makes it difficult to pick one sentence out of a longer post, so I figured I could get away with it since I was responding to the last thing that had been said in the conversation. I didn't even consider people interpreting it as a response to the overall thread.

    Quote Originally Posted by Skivvy View Post
    I took it as them just summing up this hot mess as "I just want more hair", but I very well may have missed something. If that wasn't the case, I apologize D:
    Apology accepted.
    (4)

  10. #10
    Player
    Sigma-Astra's Avatar
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    Mar 2017
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    Ul'dah
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    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Aside from having ways to alter your nose and mouth, it would be nice to be able to construct your chin or cheekbones? I do get WHY we have pre-determined faces to make it easier for them to code/design the character creation, but not everyone will have the same style of chin or cheeks. It does kind of make me wonder just the kind of coding that The Sims had to allow this sort of leeway that SE is holding back on. I mean, Sims 2 was what...? Year 2004, and yes I realize that it's not an MMO, but that game can be pretty intensive on your graphics card as well, especially if you have buttloads of custom skins and features like I've installed.

    I've been told I have high cheekbones because of my Cherokee Indian heritage and people notice it even if I don't (I think when we stare at ourselves in the mirror everyday, we just get used to what we look like and don't notice our own features sometimes). Also, having more stylized ponytails and buns would be nice, and for god's sake, fix the highlighting options.

    Geesus christ SE, hair DOES NOT highlight like the way that you think it does. Literally, no one is going to walk into a salon and ask for red highlights splotched on the one side of their head when they ask for highlights unless they're trying to intentionally. Highlights throughout your hair are normally spaced evenly and start from the roots of your hair, not somewhere in the middle.
    (2)

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