Although the current crafting system is flawed, its easy enough for players to level a battle/magic job, gather some mats, and start up a craft. And even if they can't get mats they have leve quests to provide them with EXP and mats. I do hope SE does open up the crafting system so more people can withstand the long grind, either through added complexety or higher EXP gains, but I enjoy the current system, its time consuming, but at least you don't need to either: spend millions of hours gathering mats or have a ton of gil like in FFXI. You can do it all in moderation and for casual players, its a good system. I think to alleviate some of the grind they could put in more skillful ways to gain advantages in EXP gain for the hardcore audience or something of the sort.