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  1. #101
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kabooa View Post
    That's not fair. Half of them are garbage.
    Shh, don't say that out loud. The devs still think they're useful!
    (0)

  2. #102
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    You do have grit...
    (1)

  3. #103
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by aqskerorokero View Post
    You do have grit...
    Which locks out 20% of damage dealt, blocks superior MP gain from Bloodweapon (which in return can be more superior mitigation via TBN) and is slow to activate if you are forced to use it in the middle of the fight due to costing a GCD action. And this all because a Dps has the nerve to not use their oGCD enmity tools which cost them almost nothing.
    (5)

  4. #104
    Player vVAstrAVv's Avatar
    Join Date
    Jun 2018
    Posts
    42
    Character
    Thegroose Isloose
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Are we talking dungeon bosses here?

    Youre a freaking tank
    Emnity first dps second

    And vice versa for the dps
    Noones gonna waste tactition or lucid cus poor baby cant provoke

    If you have aggro issues and care about dps so much drop drk and play war
    Or play a dps heeey thats a good idea
    Either way. No real right to complain.

    Btw
    Grit would actually give you better mp management because it doubles siphons mp
    Each siphon with be a dark arts with it on rather than drying out with BW on cooldown
    (1)
    Last edited by vVAstrAVv; 09-03-2018 at 03:06 PM.

  5. #105
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by vVAstrAVv View Post
    [...]

    Btw
    Grit would actually give you better mp management because it doubles siphons mp
    Each siphon with be a dark arts with it on rather than drying out with BW on cooldown
    Aaaaand that's wrong. Syphon Strike sure gives twice as much MP during Grit, but it locks you out of Blood Weapon (and Delirium Blood Weapon). BW shortens the GCD, which means more Syphon Strikes, more mana per hit.

    The bonus mana on Syphon is there just to compensate the fact DRK is locked out of BW during Grit, else we would just starve on mana.

    Quote Originally Posted by vVAstrAVv View Post
    Are we talking dungeon bosses here?

    Youre a freaking tank
    Emnity first dps second

    And vice versa for the dps
    Noones gonna waste tactition or lucid cus poor baby cant provoke

    If you have aggro issues and care about dps so much drop drk and play war
    Two things are important to consider here:
    - First, it's not hard to match or even exceed an average Duty Finder DPS in expert roulette when playing a tank, so aggro isn't remotely an issue during a boss pull.
    - Second, DRK's MT opener generates a stupid amount of threat, close to the equivalent of a melee LB3. And WAR's damage output is nowhere near any DPS damage output at equivalent skill level. Stop calling WAR the DPS tank when it's barely 5% higher than PLD and DRK.

    A tank doesn't care about the DPS pressing Diversion or not against a dungeon boss. What is really bothering is when the DPS is not pressing Diversion in a raiding environment, because it costs damage and ressources to the tank just to compensate the fact the DPS is too lazy to press one more button every 120 seconds.
    (0)
    Last edited by Megguido; 09-03-2018 at 05:03 PM.

  6. #106
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Lilyth View Post
    The DPS roles lose literally *nothing* in order to use their enmity tools. They are all instant cast OGCDs with zero impact in their rotation. Some DPS can even directly dump their aggro if the situation requires it (Lucid Dreaming, Elusive Jump,... etc).
    That's incorrect. If a sam uses merciful eyes instead of seigan. That's a loss of 200 potency.

    Apparently monk is in a similar position it's enmity dump is a dps loss. As it eats chakras or something
    (0)

  7. #107
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dzian View Post
    That's incorrect. If a sam uses merciful eyes instead of seigan. That's a loss of 200 potency.

    Apparently monk is in a similar position it's enmity dump is a dps loss. As it eats chakras or something
    That's also incorrect. Seigan is 200 potency but requires both open eyes and 15 kenki. Seigan is a slight DPS gain over Shinten (13.3 potency/kenki for Seigan instead of 12 for Shinten). It's less than 30 potency lost. Dunno for MNK though.

    I think Lilyth's point was mostly about Diversion, which costs nothing but a role skill slot, and reduces a lot the aggro needed from the tanks. And if tanks don't have to use tank stance and threat combos, it's a raidDPS gain.
    (0)

  8. #108
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Dzian View Post
    That's incorrect. If a sam uses merciful eyes instead of seigan. That's a loss of 200 potency.

    Apparently monk is in a similar position it's enmity dump is a dps loss. As it eats chakras or something
    Seigan is trash.
    (0)

  9. #109
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by vVAstrAVv View Post
    Are we talking dungeon bosses here?

    Youre a freaking tank
    Emnity first dps second

    And vice versa for the dps
    Noones gonna waste tactition or lucid cus poor baby cant provoke

    If you have aggro issues and care about dps so much drop drk and play war
    Or play a dps heeey thats a good idea
    Either way. No real right to complain.

    Btw
    Grit would actually give you better mp management because it doubles siphons mp
    Each siphon with be a dark arts with it on rather than drying out with BW on cooldown
    Hit diversion. It costs dps ZERO dps and increases a tanks DPS. If a DPS's job is 'DPS 1st' then hit diversion. Your group gains DPS. If you cant hit 1 button every 2 min you cant play a DPS effectively. You suck as a DPS if you cant hit diversion and hurt your team for no gain. There is no rational reason to refuse to control your enmity when you have a 1 button OGCD cure-all built into the game.

    You have no excuse to have enmity problems as long as diversion exists. Use it.
    (2)

  10. #110
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I am under the mindset that another's player's negligence does not pardon your own. If DPS and healers are not using their enmity dumps, does this make it ok for a tank to remain in DPS stance and not use their enmity tools because you know?... reasons? I am not going to argue that non-tank roles not utilizing their enmity dumps makes for a less optimal party composition. This is indisputable. However, what is also indisputable is while non-tank roles have at most two skills to shave enmity, tanks have several means to build it quickly, and even instantly take it with provoke and ultimatum.

    What I am getting at here, are the gripes I hear from tanks and healers when forced to do their role. We can finger point all day at DPS and healers not using their enmity reducers, but if hate is all over the place, trust me, the first person I am going to look at is the tank. Each and every time unless someone is deliberately doing something stupid like spamming medica, which even in PUGs is a rare occurrence from my experience.

    In short, just like when I am healing; I am not going to rely on other players to make my job as tanking easier. ESPECIALLY IN PUGs! The issue of the OP is a direct result of him/her trying to push out as much DPS as possible. This is not a bad thing... until you lose agro. When this happens, no one is going to get looked at or questioned more than the tank.

    Optimization should always be strived for regardless of content. I truly believe this. However, sometimes optimization only goes as far as adaptation, meaning your own ability to DPS as tank or healer while still performing your role is held back due to the ineptness of your party. It sucks because you know you are capable of much more, but it is not an excuse to forego your primary role whether it be tanking or healing. If you need to hard cast cures, DO IT! If you need to go back into tank stance, DO IT! It really is as simple as that because I am never going to blame a DPS player for wanting to cause more damage. But I will blame a healer or tank with the same desire.
    (2)

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