I have no problems with tanks dpsing or anything or dps using diversion/aggro reduction when available, but it is a little odd to me to see tanking in this game devolve a little into just being a dps with defense cooldowns. I know everyone cites that dps has all these aggro moves so why not use them, and that is true, but devs pretty much had to add them in at the insistence of players. Thinking back to when SB came out it felt a little more difficult to maintain a large agro lead and diversion was still in it's quelling strikes state and since then they have increased agro gen for tanks and increased agro reduction for dps. I guess what I am trying to say is that it feels like agro is just kind of.. there. It's kind of like protect, just something you do at the beginning because you have to and then hopefully never again. So why have it at all at that point?