Quote Originally Posted by Kabooa View Post
Seigan is trash. Don't try and defend it.

Regarding when to dump and when to push, instead consider this.

Assuming some standard DPS numbers of 6k for melee and 4k for tank, when out of tank stance, that means the DPS is doing 6k TPS and the tank is doing 4k TPS.

If we set the tank's starting threat after the opener, considering 15 seconds of shadewalker from a ninja, then at, say, 20 seconds, the tank should have amassed approximately 260k threat (7k opener ninja, 6k opener tank) while the monk has amassed 16k (8k opener, -90% from diversion)

At a starting difference of 244k, a monk at 6k and a tank at 4k, the monk will catch the tank at threat at approximately 2 minutes and 2 seconds. Ignoring Diversion and shirk, for the sake of the argument, if the monk instead continues to push damage, the tank must swap to a threat combo or be overtaken.

A paladin using their threat combo is replacing Royal Authority, and dealing close to 20% less damage, but gains a threat multiplier on Savage And Rage of Halone.

The paladin DPS doing this, we'll say, drops down to 3600 to maintain this. (Less Royal Authorities, less ideal Reqqycat timings) and will likely stay at here.

If the monk instead pops Purification, at current threat amounts (732k) the monk dumps 146k, and instead allows the paladin to maintain the extra 400 DPS for 72 seconds. Even assuming the Monk DCrits Forbidden Chakra, we'll say at 18k, the Paladin dealing 400 more DPS for 72 seconds is 28,800 damage.

So effectively speaking, if Diversion or Shirk are not available, you cost the party less damage by just using your damn Purification instead of forcing Threat combos, or worse, a tank stance.
I don't play SAM enough to be able to say how good it was or not, but it does still stand that the job literally can not dump enmity without timing Third Eye nearly perfectly (since server latency has to register the skill was used, and then it only applies the buff for 3 seconds)

Monk, however, I do still stand by. As a monk, diversion is pretty much mandatory, and it's available for every other burst phase, meaning monk agro management isn't terrible. But if it comes down to using Forbidden Chakra, or Purification, especially under Riddle of Fire where it has an effective potency of 465, unless one or two agro combos loses a tank more damage than the skill puts out, which should be in the range of about 15,000 damage, then it's better for the tank to manage that agro than for the monk to drop a skill.

Your argument implies that I'm saying a tank should just sit in tank stance and do agro combos. I'm not. I'm saying that if I, as a DPS, will put out more damage using one of my damage skills than a tank will lose by doing an extra enmity combo or two, then the tank should be adjusting to the situation rather than the DPS.