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  1. #1
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,122
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    As a DRK main, after the Power Slash buff I have been using Dark Arts + Power Slash a lot more outside of tank stance (I only use Souleater combo for Delirium for extended Blood Weapon) and I end up ripping aggro off of the other tanks and healers "oh shit" instinct kicks in and co-tank(s) more than likely just give up on holding aggro but still maintain a decent amount of aggro when needed... if Power Slash Dark Arts combo potency was increased by 170 and Syphon Strike gave 10 Blood Gauge as a combo bonus, I wonder which combo would be used more for DRK rotation... either way I'm just speaking from running standard content(no savage or extreme fights)...
    (0)

  2. #2
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    As a DRK main, after the Power Slash buff I have been using Dark Arts + Power Slash a lot more outside of tank stance (I only use Souleater combo for Delirium for extended Blood Weapon) and I end up ripping aggro off of the other tanks [...]
    Power Slash and Souleater have the same base damage, but Souleater gives blood and branches off Syphon Strike which gives mana, and both blood and mana translate into damage for DRK. So unless you are MT, Souleater is the combo to spam o/
    And even as MT, just use Power Slash to make enough aggro, then continue with Souleater combos.
    (2)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    As a DRK main, after the Power Slash buff I have been using Dark Arts + Power Slash a lot more outside of tank stance (I only use Souleater combo for Delirium for extended Blood Weapon) and I end up ripping aggro off of the other tanks and healers "oh shit" instinct kicks in and co-tank(s) more than likely just give up on holding aggro but still maintain a decent amount of aggro when needed... if Power Slash Dark Arts combo potency was increased by 170 and Syphon Strike gave 10 Blood Gauge as a combo bonus, I wonder which combo would be used more for DRK rotation... either way I'm just speaking from running standard content(no savage or extreme fights)...
    Please get out of that habit. You should only use Power Slash to establish aggro and Souleater otherwise, especially as the off tank. By constantly spamming Power Slash, you will likely take the boss at an inopportune time and surprise the healer since they aren't going to be expecting the tanks to suddenly be fighting for aggro. Assuming a comparable ilvl, your opener as MT should be...

    Optimized - (Better suited when you're comfortable on tank/with a reliable group)
    High Threat - (Better for 24 mans and pugs)

    You should also get into the habit of Provoke + Shirk, which helps the MT maintain aggro without the need of more combos or tank stance.
    (0)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post

    Optimized - (Better suited when you're comfortable on tank/with a reliable group)
    High Threat - (Better for 24 mans and pugs)
    These two rotations are why a lot of people don't play DRK. The reliance on Dark Arts spam is ridiculous.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    Sunspawn's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    127
    Character
    Baudouin Anjou
    World
    Moogle
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Deceptus View Post
    These two rotations are why a lot of people don't play DRK. The reliance on Dark Arts spam is ridiculous.
    Yeah, I looked at the openers, tried them a couple of times and just noped out. Too much DA, too much double-weaving, no thanks. Back to knuckle dragger and Pally for me.
    (1)

  6. #6
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Deceptus View Post
    These two rotations are why a lot of people don't play DRK. The reliance on Dark Arts spam is ridiculous.
    While I still enjoy the job myself, I readily agree the Dark Arts spam introduced in Stormblood has been awful. Seriously, where the hell did their creativity go? I get wanting to simplify job rotations but this decision was absurd. I'm hoping they, at least, remove Dark Arts from Syphon Strike. That's the worst offender right now.
    (1)

  7. #7
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Deceptus View Post
    These two rotations are why a lot of people don't play DRK. The reliance on Dark Arts spam is ridiculous.
    Imo, it's not the directly DA spam that discourage people from playing DRK, but more like a combination of the stigma "lol DRK is trash" and a lot of double weaving with a GCD speed boost.

    I mean, SMN litterally spam Ruin II / Ruin III at nearly every GCD, with frequent double weaving, and SMN is played a lot. On a 10 min sigma savage fight, I had around 65 casts of DA as DRK, and around 200 casts of Ruin spells as SMN.
    (0)

  8. #8
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,122
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Please get out of that habit. You should only use Power Slash to establish aggro and Souleater otherwise, especially as the off tank. By constantly spamming Power Slash, you will likely take the boss at an inopportune time and surprise the healer since they aren't going to be expecting the tanks to suddenly be fighting for aggro. Assuming a comparable ilvl, your opener as MT should be...

    Optimized - (Better suited when you're comfortable on tank/with a reliable group)
    High Threat - (Better for 24 mans and pugs)

    You should also get into the habit of Provoke + Shirk, which helps the MT maintain aggro without the need of more combos or tank stance.
    Quote Originally Posted by Deceptus View Post
    These two rotations are why a lot of people don't play DRK. The reliance on Dark Arts spam is ridiculous.
    Or be like me and just have fun with what you got instead looking at some guide on how to do a rotation for a class/job that you main because buying potions and food just to clear Savage and Extreme is too expensive and is more of a chore... Also doesn't help that ALL ITEMS ARE ON A SHARED COOLDOWN!!! I at least need some gil for other things too.
    (0)

  9. #9
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by DRKoftheAzure View Post
    Or be like me and just have fun with what you got instead looking at some guide on how to do a rotation for a class/job that you main
    But you literally said earlier in this thread that you use your aggro combo as the off-tank. ._. It doesn’t take a guide to tell you you aren’t supposed to do that.
    (4)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #10
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,122
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by HyoMinPark View Post
    But you literally said earlier in this thread that you use your aggro combo as the off-tank. ._. It doesn’t take a guide to tell you you aren’t supposed to do that.
    Yeah... I forgot to mention that I also us Dark Arts on on Syphon Strike and Souleater if Plunge, Dark Passenger, and Carve and Spit are on cooldown and I have more MP when I don't have boss attention in 24 player raids, because The Blackest Night is useless unless I have boss attention, then there is 4 player dungeons where using having enough MP for The Blackest Night is always a good and Dark Arts on Power Slash when Grit is off for bosses, and for 8 player raids/trials you always need to make sure you have enough of an aggro lead in case main tank dies or DPS are getting a bit too explosion happy...
    (1)

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