Quote Originally Posted by Naryoril View Post
It's a party wide responsibility, yes, but yet you are promoting that everyone but the tank, who's primary job is keeping aggro, take that responsibility (since it seems you don't want to use the aggro combo at all). The tank is part of the party too, you know?

Letting a DPS take aggro and then let that DPS die, having him being ressed with almost no mp and tp lowers the party wide DPS way more than throwing an aggro combo now and then, or even switching to tank stance for 3 aggro combos or so and subsequently not needing to worry about aggro anymore. The suggested tank behaviour you promote here is hurting the party and thus yourself, just because you want to DPS, but don't want DPS queues.

Again, to avoid a misunderstanding: Yes, DPS should use their aggro tools, but if they don't, it's the tank's responsibility to make up for their mistake. Imagine what would happen if healers did the same: Only heal the damage that is unavoidable, if someone gets hit by some avoidable AoE, don't heal that portion, because it lowers the healers DPS. That's the healer equivalent of what you are promoting for tanks.

Every party member is supposed to make up for other party members' mistakes if they can. And again: the tank is also a party member.
No, I'm promoting that DPS use the tools given to them instead of saying "it's the tanks reaponsibility, not mine", which is basically what a few have said in this thread (Boris, for example, who said tanks should use more aggro combos or tank stance instead of his BLM using Lucid or Diversion to make things easier).

If the DPS refuse to use enmity tools, it is not the tank's responsibility to make up for their ineptitude. If DPS are actively rotating Diversion/Lucid/Refresh/Tactician/Elusive Jump and still catching the tank on enmity, then there are no issues with tanks having to switch into tank stance for a couple of GCDs, or do an extra enmity combo or two. But if the DPS are not, why should the tank be the one to adjust? They're a party member, but that's not teamwork. That's, again, forcing the responsibility onto the tank because DPS are too lazy to hit a button to quell or halve their current enmity.

I don't play tanks often. So the insinuation I'm just wanting to DPS with faster queues is incorrect. I do, however, play healers, and if someone (who is not brand new to the Duty) dies more than three times to avoidable damage; I stop raising them because they're now a liability to, and a waste of, my MP. I also keep track of my enmity on WHM, and manage it accordingly. I don't feel sorry for other WHMs that don't. If my enmity is unavoidable due to sheer amounts of healing even with Lucid rotating, then usually tanks adjust when I've done all I can. I don't blame them for not adjusting, though, if I'm pulling aggro and sitting on Lucid twiddling my thumbs.

DPS should use their enmity tools. Tanks should do extra aggro combos or switch to tank stance if they are still being caught by those DPS. But by DPS who refuse to hit Diversion or Lucid or another enmity tool? No, I don't think a tank should compensate for that. The DPS isn't being a team player, so why should the tank have to make up for that? If the DPS rip hate, well maybe they'll learn the value of their enmity tools for the next time.