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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by ArianeEwah View Post
    That's half true.

    Sure, DRG has Elusive Jump to half their current enmity, but they don't and shouldn't use it in their opener. They also have one of the highest burst in the game, so Diversion is recommended there.
    You don’t need either in your opener on DRG. BRD and MNK burst for more than DRG does in terms of opening burst.
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  2. #2
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by HyoMinPark View Post
    You don’t need either in your opener on DRG. BRD and MNK burst for more than DRG does in terms of opening burst.
    Your first statement is wrong. Diversion is common in DRG openers, look up any decent DRG guide, or speed run and you will see it by yourself. Don't soften your enmity in your opener, and you risk ripping it off of the tank soon.
    Keep in mind that Elusive Jump is a positioning tool and should not be used unless you really screwed up your enmity.
    Lowering your burst enmity in the first 30 sec from 8k-10k to 800-1k is HUGE and will keep you safe from creeping up the enmity bar.
    Also, if the tank has lower gear then DRG, I garantee you: DRG will rip aggro from tank without Elusive Jump or Diversion.

    Your second statement, again half true.
    MNK burst is indeed higher than DRG, yet the only (useful) available tool for MNK is Diversion and they must use it.
    BRD burst on the other hand isn't necessary higher than DRG's. It varies depending on Crit-/DH-luck, BRD-procs and party synergy.
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