Quote Originally Posted by Lilyth View Post
The DPS roles lose literally *nothing* in order to use their enmity tools. They are all instant cast OGCDs with zero impact in their rotation. Some DPS can even directly dump their aggro if the situation requires it (Lucid Dreaming, Elusive Jump,... etc).
This is not correct. Certain DPS jobs actually DO lose to utilize their enmity tools. Monk has to spend time building up 5 chakra stacks, which is something that they, in general, only gain as a 50% chance on a critical weapon skill, and then once they have all 5, they have to choose to use it on an enmity dump with a 2 minute cool down instead of using it on a high-potency off global cool down attack. So, as a monk, I have to look at it like this. I'm giving up a 358 potency off global cool down, meaning the tank's DPS combo will have to produce more damage than that in order for it to be worth it for the party as a whole to use.

Similarly samurai can only trigger their enmity dump by timing the activation of Third Eye within 3 seconds of taking damage, and then they too have to sacrifice using a proc for a higher potency off global cool down move in order to dump agro. This, to go back to the original poster's question, is part of why you might struggle with samurais. If they're not taking damage, they have no means of dumping agro. Similarly to monk, as well, the tank added DPS needs to out damage the damage lost to a samurai for not using this skill, if the tank can't do more damage than the samurai OGCD, then the tank should do more enmity combos.

All that said, diversion is really powerful, so if a DPS is using that skill and still pulling enemies off the tank, then it's the tank's job at that point to maintain agro as the DPS have done their part.