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  1. #91
    Player
    Azbroolah's Avatar
    Join Date
    Jun 2016
    Posts
    39
    Character
    Atticus Macalistar
    World
    Faerie
    Main Class
    White Mage Lv 80
    Quote Originally Posted by fumofu View Post
    You guys seriously have trouble understanding that there's different play standards in savage and regular content, don't you?
    It's not like we're saying DPS players should go do hours of rotation practice and dummy parses to climb up to 7k DPS and play perfectly. We're saying "press Diversion when you're going to burst" or "press Lucid when you're climbing the list." It's literally that easy -- press a single button that costs you nothing so that your tank doesn't have to pay the price and cover up for your laziness.
    (7)

  2. #92
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by Hierro View Post
    wow, my eyes have been open

    guys, healers should heal, only!

    tanks, use your 123 aggro combo ONLY and in tank stance as your ONLY stance.

    This guy is such a visionary.
    Respecting the content is a team job.
    (1)

  3. #93
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Using diversion also cost you one role action slot. You have to choose do you wanna use lucid for mana, swiftcast for mobility or instaraise, addle for aoe mitigation or dps, apoc for tank busters, manashift for healers or bard foe, surecast preventing kncokbacks etc. You dont really wanna use diversion and sacrifice one of these skills if it is not 100% demanded.
    (0)

  4. #94
    Player
    Azbroolah's Avatar
    Join Date
    Jun 2016
    Posts
    39
    Character
    Atticus Macalistar
    World
    Faerie
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sunako View Post
    Using diversion also cost you one role action slot. You have to choose do you wanna use lucid for mana, swiftcast for mobility or instaraise, addle for aoe mitigation or dps, apoc for tank busters, manashift for healers or bard foe, surecast preventing kncokbacks etc. You dont really wanna use diversion and sacrifice one of these skills if it is not 100% demanded.
    A player who cares enough about teamwork to consistently use Apocatastasis or Addle will know when they need to use Diversion. I highly doubt any of the people in this thread arguing against using Diversion have ever touched any of those role actions. Also, Lucid is an enmity dump in addition to Mana regen.
    (1)

  5. #95
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Sunako View Post
    Using diversion also cost you one role action slot. You have to choose do you wanna use lucid for mana, swiftcast for mobility or instaraise, addle for aoe mitigation or dps, apoc for tank busters, manashift for healers or bard foe, surecast preventing kncokbacks etc. You dont really wanna use diversion and sacrifice one of these skills if it is not 100% demanded.
    Diversion IS 100% demanded.

    For casters you only really need Swiftcast, Lucid and Diversion. The other two are freebies depending on the encounter. Are there knockbacks? Surecast + Manashift. Healers need help with mitigating magical roomwide AoEs and are there knockbacks (God Kefka)? Addle + Surecast. Are there heavy magical tankbusters + heavy roomwide AoEs (UwU)? Addle + Apoc.

    The only real exception here is the SMN who needs Addle for an extra Wyrmwave, but even then you would be better removing surecast than Diversion which wouldn't really impact such a mobile class.

    Also, this argument is soon to become irrelevant given how all 10 Role Actions are to become available for you in the future.
    (3)

  6. #96
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Lilyth View Post
    Diversion IS 100% demanded.

    For casters you only really need Swiftcast, Lucid and Diversion. The other two are freebies depending on the encounter. Are there knockbacks? Surecast + Manashift. Healers need help with mitigating magical roomwide AoEs and are there knockbacks (God Kefka)? Addle + Surecast. Are there heavy magical tankbusters + heavy roomwide AoEs (UwU)? Addle + Apoc.

    The only real exception here is the SMN who needs Addle for an extra Wyrmwave, but even then you would be better removing surecast than Diversion which wouldn't really impact such a mobile class.

    Also, this argument is soon to become irrelevant given how all 10 Role Actions are to become available for you in the future.
    It also depends on class. SMN pet is doing big part of your dps and pet have separated enmity generation compared to your main character. So you theoretically do like 25% less enmity all of the time. Even for world first UwU kill summoner did not use diversion.
    (0)

  7. #97
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Sunako View Post
    It also depends on class. SMN pet is doing big part of your dps and pet have separated enmity generation compared to your main character. So you theoretically do like 25% less enmity all of the time. Even for world first UwU kill summoner did not use diversion.
    While it's true that the SMN's is the only real exception here since their pet takes part of the aggro generation from the class, their opener is still quite bursty, easily spiking more than 10K DPS. Dealing with spiky openers is Diversion's main scope.

    The world first UwU kill SMN not having diversion is a completely different and very specific scenario that shouldn't really be used as an excuse to not use it on, let's say, Phantom Train normal.
    (0)

  8. #98
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Sunako View Post
    Using diversion also cost you one role action slot.
    Don’t worry, you won’t have to worry about that at all come 4.4! : ok_hand :
    There will be literally no excuse.

    Seriously. I would sacrifice half of my physical ranged role actions just to have access to Diversion on BRD. >.>
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  9. #99
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sunako View Post
    Using diversion also cost you one role action slot. You have to choose do you wanna use lucid for mana, swiftcast for mobility or instaraise, addle for aoe mitigation or dps, apoc for tank busters, manashift for healers or bard foe, surecast preventing kncokbacks etc. You dont really wanna use diversion and sacrifice one of these skills if it is not 100% demanded.
    Players utilizing those skills typically know how to manage Lucid/Diversion enough where they don't need both. In dungeons, you will never need apoc or addle since those bosses barely tickle half the time. In full party settings, there is no scenario where forcing a tank into tank stance is a rDPS gain. In fact, it's an overall loss even if it means you lose a GCD. That's how bad tank stance is, and why tanks avoid it like the plague. Even with that all said, there isn't a fight where you wouldn't slot Diversion and/or Lucid. And you should time your Lucid uses around your aggro not your MP. In fact, it's far better to use Lucid when you're at 80% MP because it won't tick fast enough to cap, provided you're actively DPSing. The only two jobs who have any argument about not managing aggro are Bard and Machinist, because they have to be mindful of blowing a party resource. Samurai and Black Mage? No, they have options. And if you're to lazy to use them, well, the tank's patience determines if you live or not.

    Quote Originally Posted by Sunako View Post
    It also depends on class. SMN pet is doing big part of your dps and pet have separated enmity generation compared to your main character. So you theoretically do like 25% less enmity all of the time. Even for world first UwU kill summoner did not use diversion.
    He did, however, use Lucid. Bear in mind, Ultimate is a poor example, especially WF prog. Everyone plays safe then because the objective is the first kill. You also have to consider each Primal and Ultima all have aggro resets. Therefore, the Warrior will always have an Unchained + Equilibrium opener ready. As the Primals are roughly three minute fights with multiple jump phases and adds in the case of Garuda and Ifrit, there isn't nearly the same aggro creep as you'd see in say, Demon Chadarnook. Not to mention, you have a Ninja rotating Shadewalker and Smokescreen.

    Tanks in Ultimate aren't using tank stance for aggro reasons, they're using it live because stuff actually hurts. And you can't cheese mechanics like you can in Savage.
    (0)
    Last edited by Bourne_Endeavor; 08-06-2018 at 07:55 AM.

  10. #100
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Don’t worry, you won’t have to worry about that at all come 4.4! : ok_hand :
    There will be literally no excuse.

    Seriously. I would sacrifice half of my physical ranged role actions just to have access to Diversion on BRD. >.>
    That's not fair. Half of them are garbage.
    (0)

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