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  1. #1
    Player
    BorisDaBlade's Avatar
    Join Date
    Sep 2015
    Posts
    462
    Character
    Boris Taglia
    World
    Siren
    Main Class
    White Mage Lv 80
    It’s DF. Not static, savage raid, fflogs type stuff. Do an extra aggro combo and move on. If my blm pulls aggro, you’re not doing enough damage in dps stance anyway.

    Diversion pre pull is no problem. Using Lucid because you wanna dps messes with my mana for 3 rotations.
    (4)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by BorisDaBlade View Post
    It’s DF. Not static, savage raid, fflogs type stuff. Do an extra aggro combo and move on. If my blm pulls aggro, you’re not doing enough damage in dps stance anyway.

    Diversion pre pull is no problem. Using Lucid because you wanna dps messes with my mana for 3 rotations.
    Uh, BLMs prefer Lucid to Diversion. If you're not using it, you've done something wrong.

    Quote Originally Posted by ArianeEwah View Post
    BRD burst on the other hand isn't necessary higher than DRG's. It varies depending on Crit-/DH-luck, BRD-procs and party synergy.
    To be fair, in an optimal setting, BRD aggro will generate far higher than DRG unless RNG utterly hates them. That being said, you have nothing better to take than Diversion. TP has kind of become a moot point nowadays, so Invigorate isn't what it used to be.
    (0)
    Last edited by Bourne_Endeavor; 07-13-2018 at 12:23 AM.

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Uh, BLMs prefer Lucid to Diversion. If you're not using it, you've done something wrong.
    We use both, especially if there's no Ninja, and on encounters with adds.
    (0)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by BorisDaBlade View Post
    It’s DF. Not static, savage raid, fflogs type stuff. Do an extra aggro combo and move on. If my blm pulls aggro, you’re not doing enough damage in dps stance anyway.

    Diversion pre pull is no problem. Using Lucid because you wanna dps messes with my mana for 3 rotations.
    Enmity management is a party-wide responsibility. So while, yes, the tank can do an extra aggro combo, your BLM should also be trying to control their own enmity instead of forcing the responsibility onto others. I don’t feel sorry for DPS that refuse to use their enmity tools given to them to control their aggro when they die due to ripping hate.
    (1)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  5. #5
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Enmity management is a party-wide responsibility. So while, yes, the tank can do an extra aggro combo, your BLM should also be trying to control their own enmity instead of forcing the responsibility onto others. I don’t feel sorry for DPS that refuse to use their enmity tools given to them to control their aggro when they die due to ripping hate.
    It's a party wide responsibility, yes, but yet you are promoting that everyone but the tank, who's primary job is keeping aggro, take that responsibility (since it seems you don't want to use the aggro combo at all). The tank is part of the party too, you know?

    Letting a DPS take aggro and then let that DPS die, having him being ressed with almost no mp and tp lowers the party wide DPS way more than throwing an aggro combo now and then, or even switching to tank stance for 3 aggro combos or so and subsequently not needing to worry about aggro anymore. The suggested tank behaviour you promote here is hurting the party and thus yourself, just because you want to DPS, but don't want DPS queues.

    Again, to avoid a misunderstanding: Yes, DPS should use their aggro tools, but if they don't, it's the tank's responsibility to make up for their mistake. Imagine what would happen if healers did the same: Only heal the damage that is unavoidable, if someone gets hit by some avoidable AoE, don't heal that portion, because it lowers the healers DPS. That's the healer equivalent of what you are promoting for tanks.

    Every party member is supposed to make up for other party members' mistakes if they can. And again: the tank is also a party member.
    (8)
    Last edited by Naryoril; 07-13-2018 at 05:39 PM.

  6. #6
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Naryoril View Post
    Again, to avoid a misunderstanding: Yes, DPS should use their aggro tools, but if they don't, it's the tank's responsibility to make up for their mistake. Imagine what would happen if healers did the same: Only heal the damage that is unavoidable, if someone gets hit by some avoidable AoE, don't heal that portion, because it lowers the healers DPS. That's the healer equivalent of what you are promoting for tanks.
    I have no qualms switching to tank stance if people are dying and healer MP is getting stretched thin or if a DPS who has used their aggro abilities begins catching up again. I do, however, take issue with being forced into tank stance and having to spam multiple combos because a Samurai or White Mage refuses to dump their aggro. It has nothing to do with wanting to DPS more, it simply annoys me, especially on Dark Knight since Grit + Powerslash can mess with the rotation flow. If you constantly baby people, they'll never use their aggro abilities. I've let someone eat a tank buster before, it's funny how they suddenly remembered what Diversion and Lucid do. Likewise, I do this on healers. If someone continuously dies to avoidable damage, you've become a liability to my MP and can stay on the floor. Just like with tanks and aggro, it's amazing how quickly people learn to actually dodge when the healers get fed up raising them.

    As far as I'm concerned there's a limit. If things are going poorly for the whole alliance, sure, I'll play more conservatively. Is someone new? I'll be far more patience. And, of course, if my ilvl is much lower, I'll compensate. Beyond that, no, I am not correcting for someone too lazy to bring Diversion. If I do another aggro combo or two and that isn't enough, the boss will mitigate the problem. And maybe next time you'll use Diversion.
    (4)
    Last edited by Bourne_Endeavor; 07-13-2018 at 07:36 PM.

  7. #7
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Naryoril View Post
    It's a party wide responsibility, yes, but yet you are promoting that everyone but the tank, who's primary job is keeping aggro, take that responsibility (since it seems you don't want to use the aggro combo at all). The tank is part of the party too, you know?

    Letting a DPS take aggro and then let that DPS die, having him being ressed with almost no mp and tp lowers the party wide DPS way more than throwing an aggro combo now and then, or even switching to tank stance for 3 aggro combos or so and subsequently not needing to worry about aggro anymore. The suggested tank behaviour you promote here is hurting the party and thus yourself, just because you want to DPS, but don't want DPS queues.

    Again, to avoid a misunderstanding: Yes, DPS should use their aggro tools, but if they don't, it's the tank's responsibility to make up for their mistake. Imagine what would happen if healers did the same: Only heal the damage that is unavoidable, if someone gets hit by some avoidable AoE, don't heal that portion, because it lowers the healers DPS. That's the healer equivalent of what you are promoting for tanks.

    Every party member is supposed to make up for other party members' mistakes if they can. And again: the tank is also a party member.
    No, I'm promoting that DPS use the tools given to them instead of saying "it's the tanks reaponsibility, not mine", which is basically what a few have said in this thread (Boris, for example, who said tanks should use more aggro combos or tank stance instead of his BLM using Lucid or Diversion to make things easier).

    If the DPS refuse to use enmity tools, it is not the tank's responsibility to make up for their ineptitude. If DPS are actively rotating Diversion/Lucid/Refresh/Tactician/Elusive Jump and still catching the tank on enmity, then there are no issues with tanks having to switch into tank stance for a couple of GCDs, or do an extra enmity combo or two. But if the DPS are not, why should the tank be the one to adjust? They're a party member, but that's not teamwork. That's, again, forcing the responsibility onto the tank because DPS are too lazy to hit a button to quell or halve their current enmity.

    I don't play tanks often. So the insinuation I'm just wanting to DPS with faster queues is incorrect. I do, however, play healers, and if someone (who is not brand new to the Duty) dies more than three times to avoidable damage; I stop raising them because they're now a liability to, and a waste of, my MP. I also keep track of my enmity on WHM, and manage it accordingly. I don't feel sorry for other WHMs that don't. If my enmity is unavoidable due to sheer amounts of healing even with Lucid rotating, then usually tanks adjust when I've done all I can. I don't blame them for not adjusting, though, if I'm pulling aggro and sitting on Lucid twiddling my thumbs.

    DPS should use their enmity tools. Tanks should do extra aggro combos or switch to tank stance if they are still being caught by those DPS. But by DPS who refuse to hit Diversion or Lucid or another enmity tool? No, I don't think a tank should compensate for that. The DPS isn't being a team player, so why should the tank have to make up for that? If the DPS rip hate, well maybe they'll learn the value of their enmity tools for the next time.
    (4)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  8. #8
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by HyoMinPark View Post
    No, I'm promoting that DPS use the tools given to them instead of saying "it's the tanks reaponsibility, not mine", which is basically what a few have said in this thread (Boris, for example, who said tanks should use more aggro combos or tank stance instead of his BLM using Lucid or Diversion to make things easier).

    If the DPS refuse to use enmity tools, it is not the tank's responsibility to make up for their ineptitude. If DPS are actively rotating Diversion/Lucid/Refresh/Tactician/Elusive Jump and still catching the tank on enmity, then there are no issues with tanks having to switch into tank stance for a couple of GCDs, or do an extra enmity combo or two. But if the DPS are not, why should the tank be the one to adjust? They're a party member, but that's not teamwork. That's, again, forcing the responsibility onto the tank because DPS are too lazy to hit a button to quell or halve their current enmity.

    I don't play tanks often. So the insinuation I'm just wanting to DPS with faster queues is incorrect. I do, however, play healers, and if someone (who is not brand new to the Duty) dies more than three times to avoidable damage; I stop raising them because they're now a liability to, and a waste of, my MP. I also keep track of my enmity on WHM, and manage it accordingly. I don't feel sorry for other WHMs that don't. If my enmity is unavoidable due to sheer amounts of healing even with Lucid rotating, then usually tanks adjust when I've done all I can. I don't blame them for not adjusting, though, if I'm pulling aggro and sitting on Lucid twiddling my thumbs.

    DPS should use their enmity tools. Tanks should do extra aggro combos or switch to tank stance if they are still being caught by those DPS. But by DPS who refuse to hit Diversion or Lucid or another enmity tool? No, I don't think a tank should compensate for that. The DPS isn't being a team player, so why should the tank have to make up for that? If the DPS rip hate, well maybe they'll learn the value of their enmity tools for the next time.
    Preach. Enmity is everyone's responsibility.
    (3)

  9. #9
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by BorisDaBlade View Post
    Using Lucid because you wanna dps messes with my mana for 3 rotations.
    It doesn't mess you up at all. First off, if you actually knew the job you would know that Astral Fire stops all MP regen while active. Secondly, having more MP per tick during ice phase doesn't hinder anything at all. Finally, using Lucid is even easier for us since we get plenty of instant casts we can use to weave it in. There is no excuse to not use Lucid as a BLM.

    In future, know what you're talking about before you make yourself look stupid.
    (4)

  10. #10
    Player
    Stabby-Chan's Avatar
    Join Date
    Oct 2017
    Posts
    30
    Character
    Mia Redburn
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Here is my updated enmity combination
    Since I am overgeared and I tank as a white mage (and in raids am protected by a PLD's Cover)

    New Aggro Combo for 2 Tanks + WHM + NIN

    1) PLD fights using Tank Stance and Generates as much aggro as possible.
    2) WHM uses Asylum and all party members get in.
    3) NIN uses Shadewalker on WHM and continues to DPS boss

    4a) WHM uses PoM + Thin Air + Largesse followed by 5 - 6 Cure IIIs + Swiftcasted Medica II + Planery making sure all eight members are hit.
    4b) During this time PLD uses Cover on WHM to redirect damage to self especially tank busters.

    Tanks now regain control
    5) Main Tank Shirks the White Mage and then uses Provoke
    6) Off Tank uses Provoke and then Shirks the Main Tank

    7) White Mage uses Lucid Dreaming to cut Enmity in Half

    Enjoy the Super Aggro Lead
    (0)

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