

4-5 hours is still a lot longer than most PFs are willing to stick together. I am not too concerned about not having pomanders its more about being able to do the content. And you can just get some from chests along the way even if you don't start with any.

Then people would complain about how RNG screwed them over from being able to do the content because the chests did not drop the pomanders they needed.


I promise, if you don't go into 80+ with a full supply of magicite and pomanders, you will not clear.
Last edited by InkstainedGwyn; 07-11-2018 at 03:59 AM.



^ This a million times over. Matchmade parties will never ever clear 80+. This is content that requires instant communication and pre-planning to clear. My party opted to start on floor 1 to get more pomanders and we were STILL bone dry by floor 99. You will die if you do not have a pomander and two mobs aggro on you. You will die if you have a giant room with Gloom + No Abilities + Blind and no pomanders. You will die if you do not have pomanders.
Thing is without pomanders you will not be able to do the content, so what you are asking is SE to nerf the content so it can be done with a matched group and not factor in pomanders.
I'm not sure it's good pomanders are needed so much, that you need to farm 50 floors just to stock up to have any chance. That's pure padding to force it to last longer; the floors you stock up on have zero challenge and increasingly offer little rewards the longer you do them. It's like farming a pop item in FFXI, a lot of time spent just to have the chance.
I'd also point out that requiring them to that extent screwed up the casual floors insanely; it's really easy to skip half of the floors just by using pom, which contributes to it feeling like a slog since you do very little that's actualy fun in it. Just pick up loot. Maybe next time they can evaluate pom usage and not make it so pivotal. I mean it still was in POTD, but it seemed to be used more for dealing with crisises that you couldn't do with smart play. Here it seems absolutely vital.
Last edited by RiyahArp; 07-11-2018 at 02:55 PM.




Pomenders were just as vital in PotD. If you didn't have a healthy stock of them going into floor 181, you were dead. Chimeras have long horrified PotD runners.I'd also point out that requiring them to that extent screwed up the casual floors insanely; it's really easy to skip half of the floors just by using pom, which contributes to it feeling like a slog since you do very little that's actualy fun in it. Just pick up loot. Maybe next time they can evaluate pom usage and not make it so pivotal. I mean it still was in POTD, but it seemed to be used more for dealing with crisises that you couldn't do with smart play. Here it seems absolutely vital.
i don't remember needing to stock two kinds of kill the floor instantly pomanders there. You also have invisibility, weaken mob strength in the whole floor without reducing party dps, witching, sustain potions available from the get go, raising from the get go, and overall a lot more potent pomanders with less negative effects. I mean, petri pomander is essentially rage pomander for everyone, with no drawbacks like needing to dispel knockback first.
I think the pomanders are a bit much this time around.




Have you done floors 181+? Seeing a room full of mobs or five patrolling Chimeras would have you rethink needing pomenders. Personally, I prefer Rage since I could still kill luring traps whereas Petrifaction only works on current spawns. The only real difference—one that makes HoH easier, in fact—are Magicates. And you don't need them for the final floors.i don't remember needing to stock two kinds of kill the floor instantly pomanders there. You also have invisibility, weaken mob strength in the whole floor without reducing party dps, witching, sustain potions available from the get go, raising from the get go, and overall a lot more potent pomanders with less negative effects. I mean, petri pomander is essentially rage pomander for everyone, with no drawbacks like needing to dispel knockback first.
I think the pomanders are a bit much this time around.
It's not quite that simple. Allowing each floor to be queue-able necessitates some sort of random generation of pomenders lest you die instantly because no safety net at floor 81 is a death sentence. They'd also needs restrict based on role and aetherpool. Imagine your fun queuing into floor 81 and seeing a tank with 55/50 aetherpool.True - but this 'gating' content is basically SE saying: 'you're all rubbish now deal with it' - 'you all can't cope with this and will complain'. Instead of just putting content out there and letting it be.
It reminds me of the butchering they gave to FFIV (II) when they ported it to the US, because remember Americans were 'too stupid' to play the actual full game at the time.
Perhaps it's not that extreme, but it doesn't sit well that they're basically assuming how the player base will react.
This is a ton of backend work that needs doing to even remotely make HoH playable for random parties. And I very much doubt it'll be worthwhile.
Last edited by Bourne_Endeavor; 07-11-2018 at 11:36 PM.
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