Hey even though I disagreed with your opinion I think you're probably still awesome and smart, and the people who get overly snarky/angry with their disagreements probably didn't intend to come across so mean!This thread has proven to me, there are always people who bash someone else because they disagree with them. Even though what I have posted could be interpreted that way, people are assuming the way they think is the correct way. This thread was made to get a dev response in how exactly this will work. Just because you and 1000 other forum trolls decide something does not mean the dev are going to make it that way.
Lets try this again... Using the quote below...
How can anyone gain 300-600 quality on anything above rank 50 synths? How can we assume we will be able to raise this quality? What does this mean for the rank 53/54 synths available? Even with 100% HQ mats we are lucky to get 5% chance at HQ?
I must be the dumbest person on the forums since I posted a question right? That is how you make people feel. I watch it happen all the time.
Please forum mods, start taking care of people who belittle your paying customers for asking questions.![]()
I just want to suggest something simple.
Is not more reasonable that if reach the limit of the Quality point, the percentage of my final item ends in a HQ?
Just think about it. I don't see any sense that if I have 800-1000 points i just still have 50% in HQ if I reach the max points. If I just try to get 1000 points I'm risking my recipe and all that for nothing? Because to have the same % to 800 and 1000 Is just not fair and reasonable.
Unless I'm reading this wrong (and I probably am, because it was hard to understand), what you've just suggested is exactly what they're doing.I just want to suggest something simple.
Is not more reasonable that if reach the limit of the Quality point, the percentage of my final item ends in a HQ?
Just think about it. I don't see any sense that if I have 800-1000 points i just still have 50% in HQ if I reach the max points. If I just try to get 1000 points I'm risking my recipe and all that for nothing? Because to have the same % to 800 and 1000 Is just not fair and reasonable.
The HQ rate ranges from 50% - 100% between Quality values of 800-1000. Once you reach 1000 Quality, you are guaranteed an HQ. That's how it will work.I just want to suggest something simple.
Is not more reasonable that if reach the limit of the Quality point, the percentage of my final item ends in a HQ?
Just think about it. I don't see any sense that if I have 800-1000 points i just still have 50% in HQ if I reach the max points. If I just try to get 1000 points I'm risking my recipe and all that for nothing? Because to have the same % to 800 and 1000 Is just not fair and reasonable.
Last edited by NoctisUmbra; 02-13-2012 at 06:46 AM.
This + bad reading comprehension is why we get threads like this. We'd get a lot less people complaining about things they misread if they would stop assuming that everything SE adds will ruin the game.Ultimately I think most people can agree that SE is retarded, and likes to destroy their only redeeming traits in the game. They see its works well for players, and decide its time to end the fun, and bend us over.
They take things like an effective player search system from XI and leave it out, and instead bring back traits like moving = casting interruption (Pretty miffed about that one, since this is the second time I mentioned it...) back.
Thanks SE! you suck...
I really can't understand where "skill" comes in in the current crafting system. I can get 300+ quality and not get an HQ, or I can just standard spam and roll Touch Up till it HQs at 10 quality. This system is solely reliant on luck, and makes the abilities that I've earned kind of pointless outside of ensuring maximum durability for Touch Ups. Abilities like Clean Slate, Epiphany, Bold Endeavor, and so forth are entirely useless unless I'm doing leves and want the bonus item reward. Under the new system, I'd actually have incentive for boosting up my quality, as the higher tiers of quality ensures a better shot at HQ. The only downside is I don't have the multiple touch ups I currently have, but that's a trade off I'm willing to make for a more consistent HQ system.
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