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  1. #41
    Player
    LuciBlack's Avatar
    Join Date
    Mar 2011
    Posts
    136
    Character
    Lucious Black
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I dont like the fact that HQ will only have 1 real chance. If you want to try a 2nd attempt (aka. One touchup), the percent goes down and you risk looseing your whole item!
    I guess they just wanted another way for us to loose our gear and sink our time.
    (0)

  2. #42
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by zaviermhigo View Post
    I hate the loose lose thing, if english is your 2nd language I understand but can you please remember loose = baggy, not tight and lose= opposite of win. I am going to read it loose everytime, even if know you meant lose, because that's how I read my language.
    Oy, sorry. I'm native to Portuguese so sometimes things slip. That was far from intentional, I assure you, it stems from the fact that I speak as I type and to me both sound so close that now and then I mistake them both.
    (1)

  3. #43
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by LuciBlack View Post
    I dont like the fact that HQ will only have 1 real chance. If you want to try a 2nd attempt (aka. One touchup), the percent goes down and you risk looseing your whole item!
    I guess they just wanted another way for us to loose our gear and sink our time.
    Keep in mind if it's not loose enough it won't fit on a Roegadyn.
    (1)

  4. #44
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by LuciBlack View Post
    I dont like the fact that HQ will only have 1 real chance. If you want to try a 2nd attempt (aka. One touchup), the percent goes down and you risk looseing your whole item!
    I guess they just wanted another way for us to loose our gear and sink our time.
    they said touch up was going to change so you cant use touch up as something that matters in this scenario
    (0)

  5. #45
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I'm glad that HQ materials will reap better rewards. HQ materials roughly cost between 2-6x more than a NQ in most cases, and getting a NQ version off of it really sucks. Glad I kept a lot of my HQ ore for this patch.

    I am glad however they are not increasing the NQ HQ rate.
    (0)

  6. #46
    Player
    Risx's Avatar
    Join Date
    Nov 2011
    Posts
    44
    Character
    Risx Dayo
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Man, it takes so much skill to craft, its like amazing! It's totally not just luck!

    Edit:

    On a side note, I'm perfectly fine if they make the lv36 skills from every class a bit less useful and instead make it so it's based on your ingredients quality. It makes a lot more sense.
    (0)
    Last edited by Risx; 02-08-2012 at 06:02 AM.

  7. #47
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by LuciBlack View Post
    I dont like the fact that HQ will only have 1 real chance. If you want to try a 2nd attempt (aka. One touchup), the percent goes down and you risk looseing your whole item!
    I guess they just wanted another way for us to loose our gear and sink our time.
    Yes they made the entire process much more logical, predictable and less wasteful while also keeping the random factor (albeit a KNOWN random factor this time) to "sink" our time.

    Wait what?

    Quote Originally Posted by Risx View Post
    Man, it takes so much skill to craft, its like amazing! It's totally not just luck!
    Sometimes I try to hit Enter with my elbow instead to add some challenge.
    (3)

  8. #48
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    Because crafting as it stands takes no skill. Just an ungodly amount of patience (and possibly a taped down turbo controller, depending on who you ask).
    (0)


    I'm allergic to effort.

  9. #49
    Player
    LazKai's Avatar
    Join Date
    Jun 2011
    Posts
    39
    Character
    Lazarus Kai
    World
    Balmung
    Main Class
    Gladiator Lv 51
    Quote Originally Posted by NoctisUmbra View Post
    A very comprehensive explanation.
    I think that Rem, TheVedis and Noctis collectively have all hit the nail at least 10 times already.

    Alas laymens' terms for good measure:

    regardless of whether or not you have HQ mats in your synth, if you manage to get 800+ quality, the chance of HQ output is much higher. The only thing HQ mats do, is start you at a higher quality. They do not automatically make your chance 50~100%.
    (0)
    How paladin looks on a controller:

  10. #50
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    I'm pretty new to FFXIV and these forums but I'm already starting to see why so many people are sick of random complaining against generally good changes that goes on here.

    OP, I see what you're trying to say, but I REALLY think you're incorrect in saying that, in the current system, getting to ~300 quality with NQ items because of "skill" = more HQ items. There's been SO many times where I used NQ items and got really high quality due to luck/skill, and the finished product ended up STILL being NQ. And then there were all the times where I got the quality to 60 or so, and the finished product was randomly HQ. The current system is too random and meaningless, and the changes they're making are on the whole positive because it allows us to understand what quality and HQ ingredients actually DO.

    TL;DR your argument is invalid because the current HQing system is too random and the new HQing system makes sense.
    (2)
    Last edited by Vaen; 02-09-2012 at 05:55 AM.

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