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  1. #11
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    Quote Originally Posted by Skies View Post
    THAT is where I said you are not understanding. If you start a L1 synth with NQ items and get it to 1000 quality, you are in fact given a 100% chance of HQ, since HQ chance is based on the final Quality of the item (or at least that is what I understand from the post, I could be wrong).

    However, their projected numbers are so that if you, a L50 crafter, starts an L1 craft with NQ items, you will not be able to reach more than, like, 500 Quality, which gives you a 10% chance. I mean, that's what I got out of the post, as well, I COULD be wrong here too.
    From the Dev Post...

    (Example)
    When all items are HQ items
    Final Quality will be between 800–1,000 (odds of producing an HQ item range from 50% to 100%).

    When all items are normal items
    Final Quality will be between 300–600 (odds of producing an HQ item range from 0% to 10%).


    What I propose is what you just said.. that if you get to 1000 quality.. regardless of materials used.. you should get a same percentage at HQ.
    (0)

  2. #12
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    Quote Originally Posted by Skies View Post
    THAT is where I said you are not understanding. If you start a L1 synth with NQ items and get it to 1000 quality, you are in fact given a 100% chance of HQ, since HQ chance is based on the final Quality of the item (or at least that is what I understand from the post, I could be wrong).

    However, their projected numbers are so that if you, a L50 crafter, starts an L1 craft with NQ items, you will not be able to reach more than, like, 500 Quality, which gives you a 10% chance. I mean, that's what I got out of the post, as well, I COULD be wrong here too.
    That's what I got too.

    This thread is LoLi Town.

    300 - 600 = 10% HQ chance
    800 - 1000 = 50 - 100% HQ chance

    ^ Best part... they said "* Actual figures are still under development. They may be adjusted or changed depending on feedback."

    /thread
    (2)

  3. #13
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    Quote Originally Posted by AuctionGirl View Post
    From the Dev Post...

    (Example)
    When all items are HQ items
    Final Quality will be between 800–1,000 (odds of producing an HQ item range from 50% to 100%).

    When all items are normal items
    Final Quality will be between 300–600 (odds of producing an HQ item range from 0% to 10%).


    What I propose is what you just said.. that if you get to 1000 quality.. regardless of materials used.. you should get a same percentage at HQ.
    and you can


    i bet if you somehow get your nq mats to 1000 quality you still get 100%

    thats exactly what its saying, but its telling you what you will probably end up at if you actualy try

    nq mats may not be able to get past 500 quality do to limitations in how slowly you can inch your progress up cuz no matter what you do, it eventualy hits 100% and you cant raise quality anymore

  4. #14
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    Quote Originally Posted by TheVedis View Post
    are you seriously claiming 300 quality is 50% right now?

    you sire are smoking crack
    With enough touch ups, you can get 50% chance of HQ. With the removal of touch ups, we are now based only on quality and not durability left for touch ups. This reduces the skill needed to keep durability while increasing quality, and only maximize quality with 1 or more durability left.

    What this thread is about is the % of HQ based solely on HQ/NQ items used. If they are going this route.. they need to base it on finished Quality regardless of Items used.
    (0)

  5. #15
    So if enough people complain, they'll prevent easier HQs in other words.
    (0)

  6. #16
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    Adlitim's Avatar
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    Nov 2011
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    Character
    Tachi Mikaros
    World
    Gilgamesh
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    Arcanist Lv 68
    Quote Originally Posted by Elexia View Post
    So if enough people complain, they'll prevent easier HQs in other words.
    You want easier HQs?
    (0)

  7. #17
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    Quote Originally Posted by TheVedis View Post
    and you can


    i bet if you somehow get your nq mats to 1000 quality you still get 100%

    thats exactly what its saying, but its telling you what you will probably end up at if you actualy try

    nq mats may not be able to get past 500 quality do to limitations in how slowly you can inch your progress up cuz no matter what you do, it eventualy hits 100% and you cant raise quality anymore
    I dont know about you, but increasing quality 500 on Rank 53/54 synths when being 50... is impossible. So based on the %'s they gave us...

    300-600 = max of 10% hq, and 800-1000 = 50-100%

    We will use 100% hq ingredients on these synths, barely get 50-100 more quality and end up with 10% chance of HQ.

    Right now once you are above 250 quality, you have same % to HQ, you are best to save durability and spam touchup as much as you can.
    (0)

  8. #18
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    Quote Originally Posted by AuctionGirl View Post
    I dont know about you, but increasing quality 500 on Rank 53/54 synths when being 50... is impossible. So based on the %'s they gave us...

    300-600 = max of 10% hq, and 800-1000 = 50-100%

    We will use 100% hq ingredients on these synths, barely get 50-100 more quality and end up with 10% chance of HQ.

    Right now once you are above 250 quality, you have same % to HQ, you are best to save durability and spam touchup as much as you can.
    and thats how it should be!

    i dont think you understand that


    very high level items should NEVER NEVER NEVER NEVER be easy to hq like what you seem to want to happen here

    the entire point of this change was to make hq materials matter alot more, especialy in lower level synths where you can get the quality up greatly


    now you can actualy bring a stack of hq materials, and come out with 80+% hq product out of it instead of the 5-10% you were getting before

  9. #19
    Quote Originally Posted by Adlitim View Post
    You want easier HQs?
    Considering even SE stated HQing is pretty much difficult who wouldn't? Easier mechanics = less annoyances. You could be well into the HQ range using all HQ items and never HQ it.

    When you understand the system it's not "hard", it's tied too much to the RNG which is what they're changing essentially.
    (1)

  10. #20
    Player
    Chinook's Avatar
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    Mar 2011
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    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Why don't you wait to try the system before judging with the little info you have ? Too much speculation and missing info to state something like that.

    And you might wanna use "level difference" instead of "skill" since you meant "level 50".
    (0)

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