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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    196

    [dev1237] Why take skill out of crafting?

    As mentioned if you use NQ items and lets say you somehow muster up 1000 Quality, you are limited to 10% chance of HQ...

    Or you use HQ items.. spam standard and you are guaranteed 50% chance of HQ?
    How does this make any sense?

    What I propose is to simplify the situation... Based on the Ending Quality.. regardless of Type of items used, will result in your chance of HQ.

    So if all HQ materials are used and you start with 500 quality, if you lose quality due to unstables etc.. your % of HQ can be reduced.. also if you make it to 1000 quality.. you are 100% guaranteed of a HQ.

    Based on 0-1000 quality = 0-100% HQ chance, no matter what items are used.. should be the % of HQ.

    So if a crafter has mad skillz and can get all NQ items up to 500 quality.. they deserve a 50% chance at HQ. Not 5% because of the ingredients.

    When using Disciple of the Hand equipment and the appropriate abilities, Quality will improve during synthesis by 300 to 600 points.

    (Example)
    When all items are HQ items
    Final Quality will be between 800–1,000 (odds of producing an HQ item range from 50% to 100%).

    When all items are normal items
    Final Quality will be between 300–600 (odds of producing an HQ item range from 0% to 10%).
    Can we please get a DEV Response on exactly how this will work... the examples you give only a person can "assume" that its going to work a certain way.

    1) We cant assume that we can gain 300-600 quality on every synth.
    2) We cant assume that based on ending quality whether using NQ or HQ ingredients would result in the same HQ percentages based on the example given.
    (6)
    Last edited by AuctionGirl; 02-08-2012 at 02:15 PM. Reason: Better clarification