Quote Originally Posted by KageTokage View Post
Though the better question is why they haven't implemented this throughout the game as a whole since it would kill off the gil farmers...
Probably because it would lag the entire zone. The teleport/gap closer issue appears to be a direct consequence of trying to prevent cheating in competitive parts of the game which have leaderboards.

As for why DC's are a fail, they should be. Even though the character might still be in the game and auto-attacking, dc'ing is still used by players to avoid a loss being recorded. Hence I think they designed it so that players don't use it to re-enter at the last 10 floors they successfully cleared.

SE could probably fix the gap-closing issue by not despawning players/npc's for 10 seconds after defeat. It would have consequences for PvP, where players would have to stay KO'd for 10 seconds before respawning.)

Basically (from what I've researched) whenever a player or a npc dies, a "despawn" instruction is sent , and the npc/player is thus "deleted", and if they respawn somewhere, players respawn with their own id again, where as npc's respawn with a new id. I suppose the issue with gap closing is that if you used a gap closer just before a monster died, you might get teleported to invalid coordinates. However, how the actual "action" works is basically "move to X,Y,Z" , "animate (you)", the actual movement has occurred before the animation does. Or at least that's what it looks like.