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  1. #1
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    I doubt it then anyone can just DC to prevent loss -.- kind of like a loop hole.
    (2)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,169
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ManuelBravo View Post
    I doubt it then anyone can just DC to prevent loss -.- kind of like a loop hole.
    It sounds like the OP is just asking not to be kicked immediately from the instance upon getting disconnected, so that if he can reconnect before timing out of the instance, he can continue. This isn't as abusable as it sounds.
    (3)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by ManuelBravo View Post
    I doubt it then anyone can just DC to prevent loss -.- kind of like a loop hole.
    Hmm, perhaps. But whenever people dc they remain in the game for at least a dozen seconds or more before their character is physically removed. If you had hate on just 1 enemy on any floor when solo you're absolutely going to die in that period before you'd be able to cheat death and log back in.
    (9)

  4. #4
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aeliott View Post
    Hmm, perhaps. But whenever people dc they remain in the game for at least a dozen seconds or more before their character is physically removed. If you had hate on just 1 enemy on any floor when solo you're absolutely going to die in that period before you'd be able to cheat death and log back in.
    This is not the case when the disconnection is initiated by the server. If for example, you are sending malformed packets to the server (which you can do on purpose), it will disconnect you and you can get back in right away.

    Under a typical disconnection, it is your OS that first determines that your connection to the server is dead and proceeds to close it, which the client will notice, throwing the 90k error in response. After that, it will take a while longer for the server to determine your connection to the server is dead (because servers have longer keepalives), at which point it will log you out, at which point you can get back in.
    (0)
    Last edited by Sove92; 07-10-2018 at 09:58 AM.