I doubt it then anyone can just DC to prevent loss -.- kind of like a loop hole.
I doubt it then anyone can just DC to prevent loss -.- kind of like a loop hole.
It sounds like the OP is just asking not to be kicked immediately from the instance upon getting disconnected, so that if he can reconnect before timing out of the instance, he can continue. This isn't as abusable as it sounds.
Error 3102 Club, Order of the 52nd Hour
Hmm, perhaps. But whenever people dc they remain in the game for at least a dozen seconds or more before their character is physically removed. If you had hate on just 1 enemy on any floor when solo you're absolutely going to die in that period before you'd be able to cheat death and log back in.
This is not the case when the disconnection is initiated by the server. If for example, you are sending malformed packets to the server (which you can do on purpose), it will disconnect you and you can get back in right away.Hmm, perhaps. But whenever people dc they remain in the game for at least a dozen seconds or more before their character is physically removed. If you had hate on just 1 enemy on any floor when solo you're absolutely going to die in that period before you'd be able to cheat death and log back in.
Under a typical disconnection, it is your OS that first determines that your connection to the server is dead and proceeds to close it, which the client will notice, throwing the 90k error in response. After that, it will take a while longer for the server to determine your connection to the server is dead (because servers have longer keepalives), at which point it will log you out, at which point you can get back in.
Last edited by Sove92; 07-10-2018 at 09:58 AM.
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