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  1. #1
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quite a fun read

    That would definitely be something I'd like to try out. The job has quite some depth and would work pretty well.

    The rotation, while looking similar to BRD with the stance rotation, the comparison stops here and it would definitely be its own thing.

    I don't know how fun it would be but it can't be worse than the clunky MCH or the overly easy RDM

    Going further, I would be worried about the viability of the buff provided by the stance. We know the game is all about dps so the rain would probably turn into the one stance you just don't want to have around for when you need burst.

    Altough it might make it less unique, I would go along the route of the BRD with troubadour and normalise the stance benefit.

    Either they all bring a dps buff in a way or another and you add a skill that Grant a defensive buff based on the météo you're in.
    Or the opposite.

    Bur for sure, if THAT would be announced, I would definitely give it a shot!
    (1)

  2. #2
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Sylvain View Post
    Going further, I would be worried about the viability of the buff provided by the stance. We know the game is all about dps so the rain would probably turn into the one stance you just don't want to have around for when you need burst.
    !
    True but likewise, conversely, if there is a situation where healers need help (during progress), then it would be nice to have rain during this moment.
    But yes, I heard your worries, and after consideration, it is very possible, the player need to cut, sometimes, Violent Thunderstorm or Torrential Rain if he wants to have Sunny during burst (for the magic vulnerability).


    Quote Originally Posted by Kaabi View Post
    As an actual meteorologist, I would love this job ingame!
    If a meteorologist likes it, then I can consider it a victory.
    Makes me really happy.


    Quote Originally Posted by LeoLupinos View Post
    Feel free to add more mechanics and more elements, such as Ice, Wind and Earth if you want too, generating different climates.
    At this point, yes I could (after considering an evolution for Sunny or not).
    But then, I would need to think how to implement them.
    Your suggestion is not bad I guess, avoiding to add other climate stances.
    Maybe I could do this, or add new stances (intelligently) to add more variation to the gameplay of meteorologist (depending of the situation of the fight). Or thinking about other solutions.

    But for now, I will try to focus on my 3rd job, a tank mastering time and space.
    My concept is over a year old, but will need a few tweak for this expansion, and a work similar to my 2 others jobs before to be shared, here.


    Quote Originally Posted by LeoLupinos View Post
    I think that's it for now. Also, I invite you to give a try to my Job creation too, its a good reading for inspiration, even for the lore part to make yours.
    I have looked at it, I will not deny is quite complex and I will need more time to give a review. But already, as healer, I can say, I really like the Aetheryte Crystal which can
    revive an ally. I think this kind of thing could fit for a new healer job too.
    (1)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.