Bard in every expansion seems to have changed its playstyle, going from a straightforward arrow slinger in 2.0 with the songs to restore MP/TP or increase damage to a bowcaster (that everyone hated) in 3.0, to (what is hopefully its final incarnation) a “stance singer” in 4.0. The damage over time effects that were always important to Bard thanks to Bloodletter in the 2.0 incarnation were expanded to include Rain of Mercy in 3.0 (to adjust Bard’s weird AoE “rotation”, which was weird since it was proc based and would have actually been great with Wanderer’s). In 4.0, this idea was expanded to the “stance singer” idea making the three different songs grant different effects if the dots crit.
Mage’s Ballad: It received the Bloodletter/Rain of Mercy reset trait (bringing it in earlier in a Bard’s leveling)
Army’s Paeon: Increases Skill Speed (up to 4 times) for each proc
Wanderer’s Minuet: Increases the damage of Pitch Perfect (learned at the same time) for each stack (stores up to 3)
The current incarnation is extremely popular, and not just from a meta perspective. Players generally like the way the job flows (I’ve heard Summoners wanting the same mechanic with their Egis). However, I feel that there are areas where Bard can be improved.
Problem 1: Army’s Paeon.
Army’s Paeon is considered the “weakest” of the three songs since a “haste” effect is very underwhelming compared to the other two that have an extra damage ability. Army’s actually makes it harder to weave those in-between since your GCDs are back up sooner. In addition, after you max out your gauge, your added procs become useless. This is why Army’s is generally cut short 20s in (or at the 10s left count), and I don’t think that’s what the developers wanted.
Problem 2: Wasted procs.
This is mostly related to Army’s problem, but this can also be found in Wanderer’s and Mage’s since they have an “odd” number of needed procs when you have an “even” amount of dots, which has a chance of wasting procs. Most players launch Pitch Perfect at 2 stacks (unless Empyrean is nearly up). And, for Mage’s, you only need 1 proc to reset both Bloodletter and Rain of Mercy.
Problem 3: Raging Strikes
Raging Strikes is “kind of” Bard’s burst phase, but its problem is a “hit this button to do your damage, and if you don’t clip your dots at the end of Raging, well, fuck your damage”. Fortunately, it’s not as bad as, well, Wildfire, but Raging is just not a “fun” mechanic to deal with. In addition, this forces the watching of the buff bar that the developers have deliberately moved away from to make sure you’re getting maximum damage out of Raging.
Problem 4: Foe’s Requiem
Speaking of an unfun mechanic to deal with, Foe’s is another means of increasing damage for everyone, but you need MP to do it. The best way to handle this is to pair it up with Refresh to max out the effect of Foe’s. Because of this, Bard can have mild enmity problems since Refresh is one of their two hate dumps, and it has very little effect in their opener since they generally use it immediately. And, if you want to use Foe’s later in the fight, you need to stand still and physically cast it. It’s just another unfun mechanic that’s a core part of the Bard’s job identity. Oh, by the way, if you die, well, you just borked your Foe’s period.
So, my proposed fixes:
Roll Raging Strikes into Army’s Paeon
Instead of the current Haste effect, why not grant additional damage for each stack of Repertoire? You don’t have to watch your buff bar for Raging, instead clipping your dots at the end of Army’s to grant its maximum damage going into your next song. Since Caustic/Storm Bites last 30s, this prevents you from needing to refresh until the end of your next song.
Wind/Storm Bite and Venomous/Caustic Bite refresh Bloodletter and Rain of Mercy independently while in Mage’s.
This could potentially jack up Bard’s personal DPS to unintendedly high levels, but this makes it so that there’s an even amount of procs and reduces the chance of a wasted proc. I think they would still share a cooldown timer, so even if you Rain of Mercy because that’s the one that’s up, both Rain of Mercy and Bloodletter will start their cooldown timer over again. This could cause code complications, however, so I don’t know how practical this change is.
Wasted procs become Straighter Shot procs
If a dot procs that you can’t use (like both dots crit while in Mage’s), instead of it going to waste, you instead get Straighter shot to use on Refulgent Arrow (for damage) or Straight Shot (to refresh your Straight Shot buff). Like with the fix above, this could cause Bard’s personal damage to increase too high, so I think this would be better as a trait come next expansion, so that Bard’s damage can be properly balanced against this idea.
Foe’s becomes a cooldown to charge up
For each song that you let play to the end, you gain a stack of “Round”. For each stack, the crit buff that you pass onto your team becomes stronger by 2%. So, if you let three songs play to the end, your Foe’s will turn that 2% crit buff to a 8% crit buff. This makes Foe’s weaker but lets it be up more often. It also fixes the problem of Army’s being clipped early. This also let’s Foe’s be useful at lower levels since you only have two songs until 52. However, this will make openers in general weaker due to the loss of that extra 3% damage. It also would line up weirdly with Trick Attack (being held to line up with the 4th or lining up with the 6th).
These are just some of my ideas I felt would help Bard flow even better from a gameplay perspective. In my opinion, it lowers the skill floor just a bit more while keeping the skill ceiling at a decent level for high level play. The Raging Clipping is still present to maximize damage. Foe’s change allows for more raid optimization. Army’s becomes very viable. If they want Foe’s to line up with Trick Attacks, they could make it so that songs only last 20s instead of 30s (also adjusting Storming/Caustic at the same time to make Raging clipping not nearly as strong). But, what are your thoughts?