
Originally Posted by
Draconerus
1. I know it is possible to make a target of target macro, but I was wondering if it would be possible to do the following...
Cast <spell>
If target is friendly Cast <spell> on target of target
Code:
/ac "Spell Name" <t>
/ac "Spell Name" <tt>
/micon "Spell Name"
If target is valid, cast Spell Name on target.
Else if target of target is valid, cast Spell Name on target of target.
I don't recommend macroing offensive actions. It adds a significant delay because you cannot queue macroed abilities.
I also don't recommend multi-target macros for heals, because heals default to self when the target is invalid, which will cause unintended selfcasts when you desperately need them not to selfcast. It's best to stick to a single target for friendly actions, usually <mo>. If you're going to use <t> or <tt>, you might as well be using just a raw action button instead of a macro.
There is a keybind for "Target the Target of Your Current Target (Assist Target)". It's helpful to bind this to something close to home position, like T, so you can do a hard TT quickly.

Originally Posted by
Draconerus
2. Since dungeons have level scaling is it were possible to have a macro/ability that casts the appropriate level spell when in the dungeon?
Pure upgrade abilities automatically upgrade or downgrade based on your active level. Abilities that are not pure upgrades should be on your bar no matter the level.

Originally Posted by
Draconerus
3. Is it possible to bind something to Shift? Mouse wheel up and down?
You cannot bind anything to just shift. Mouse wheel scrolls can be used for camera zoom or target cycling. See
/characterconfig
Control Settings
Mouse

Originally Posted by
Draconerus
4. Is it possible to lock the camera to a certain distance without having to zoom in and out all the time?
You cannot force the camera to stay zoomed out when there is a wall, but it'll return to its zoomed out position once you spin the camera or move to where there is no longer a wall or physical obstruction.

Originally Posted by
Draconerus
5. Any must have WHM/Healer macros? Any help would be greatly appreciated.

I'm fond of:
Code:
/ac Raise <mo>
/ac Raise <t>
/ac Raise <tt>
/ac Raise <4>
/ac Raise <5>
/ac Raise <2>
/ac Raise <3>
/ac Raise <8>
/ac Raise <7>
/ac Raise <6>
/wait 1
/p Raise Just used it.
/micon Raise
Without having to change your target, will raise someone. If only one person is down, will raise that person. If two people are down, will prioritize mo, t, tt, then healers, then tanks, then DDs who might also be able to raise, then DDs who can't raise. Change the order to fit your party sort settings.
Also create macros for Asylum/SacredSoil/EarthlyStar to place them instantly, centered on mo or t as preferred. This is the exception to the "macros slow you down" rule. They still can't be queued early, but by centering them on a target, you increase the activation speed since you don't have to take the time to place them manually. A second /ac line with no target will bring up the target circle for manual placement if you have no target you want to center on.
Code:
/ac Asylum <mo>
/ac Asylum
/micon Asylum
And my absolute favorite is for handling gremlins' emote-cleanse mechanic:
Code:
/comfort
/tle
/micon comfort emote
Will /comfort your target, then set your target back to the last enemy you targeted (/targetlastenemy). This handles Misery, a debuff applied by gremlins with a distinct sound-effect, and then leaves you with your original enemy target so you can continue Stoning it. Taking a second to cleanse it with this macro will save you from having to heal unnecessary bonus damage on the tank.