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Thread: HoH feedback

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  1. #1
    Player
    Vnolan's Avatar
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    Vyncent Nolan
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    Quote Originally Posted by HyoMinPark View Post
    Sorry, those don’t really seem like good enough reasons, in my opinion; they all come off as especially flimsy.
    It's poor game design, just like having people convert hundreds upon hundreds of anemos crystals one by one, or having people convert hundreds of treasure coffers that primarily yield unstackable gear.

    Quote Originally Posted by Melichoir View Post
    Thats the way its designed.
    Anemos was designed one way, and within weeks of release, they added the ability to convert multiple crystals at a time and they adjusted loot drops.

    Quote Originally Posted by Melichoir View Post
    I personally dont want it to have it broken into 3-4 tiers. That to me just makes it easier to do, not harder
    It would make it harder, because you wouldn't have the magicite and poms stacked up from the previous 40 floors, but it would make it less punishing if you wiped or less time consuming if you don't wipe. You'd still have some people start from 21 not for any additional challenge, but for the added insurance the poms would provide.

    Quote Originally Posted by Melichoir View Post
    IMO, just leave it as it is. I like it that way.
    If they allowed a higher start, you could still do it your way.

    Quote Originally Posted by Remedi View Post
    shall we start from Ultima directly once you reach it once, just like savage? It's already insulting in savage honestly
    What prevents you from leaving the instance and reentering each time you wipe on Neo or Godka?
    (6)
    Last edited by Vnolan; 07-10-2018 at 07:17 AM.

  2. #2
    Player
    Melichoir's Avatar
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    Desia Demarseille
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    Quote Originally Posted by Vnolan View Post
    Anemos was designed one way, and within weeks of release, they added the ability to convert multiple crystals at a time and they adjusted loot drops.
    Thats a QoL feature that has 0 impact on the content from a challange point, unless you consider it a challange to repeatedly click a text box. This is a case of apples and nuclear powered submarines.

    Quote Originally Posted by Vnolan View Post
    It would make it harder, because you wouldn't have the magicite and poms stacked up from the previous 40 floors, but it would make it less punishing if you wiped or less time consuming if you don't wipe. You'd still have some people start from 21 not for any additional challenge, but for the added insurance the poms would provide.
    The trouble still stands that if you dont have to worry about going all teh way back to 21, and spending time getting back (time is the punishment factor here), then you can just play it fast and loose if it goes back down to 80. And btw, lets be realistic. If htey add tiers, people will point out the pomander issue, then theyll be in the position to patch it so you get pomanders 'easier' at the higher lvls to counteract that. Or inversely, if the content isnt passable without the pomanders, then having a lvl 80 tier would be a moot point. They would have to implement chest changes at those higher tiers for them to be functional.


    Quote Originally Posted by Vnolan View Post
    If they allowed a higher start, you could still do it your way.
    Just let me start at Ultimate modes. I shouldnt have to take the time and clear Savage tiers. They take to much time to do, and getting a static together? God. Thats a challenge.
    (4)

  3. #3
    Player
    Vnolan's Avatar
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    Quote Originally Posted by Melichoir View Post
    Thats a QoL feature that has 0 impact on the content from a challange point, unless you consider it a challange to repeatedly click a text box.
    The relic and the glamour is a grind. Being able to convert multiple crystals at once nerfs that grind.

    Quote Originally Posted by Melichoir View Post
    then you can just play it fast and loose if it goes back down to 80.
    You mention 80 again when no one has suggested that far in.

    Quote Originally Posted by Melichoir View Post
    Or inversely, if the content isnt passable without the pomanders, then having a lvl 80 tier would be a moot point. They would have to implement chest changes at those higher tiers for them to be functional.
    PoTD and HoH are not balanced at all. Check out the solo scores for each job.

    Quote Originally Posted by Melichoir View Post
    Just let me start at Ultimate modes.
    The floors before ultimate are easy, even without a full party?

    Quote Originally Posted by HyoMinPark View Post
    The examples you have provided are completely unrelated.
    Both waste time for no reason.

    Quote Originally Posted by HyoMinPark View Post
    they aren’t the same thing. That’s a true QoL feature; allowing later starts in HoH or even PotD is not—it’s just something that negates the challenge of the content: the challenge is the gauntlet, and the incentive to not wipe, or otherwise you start all over. It’s not threatening to wipe on Floor 97 if I can start on Floor 61 or 81.

    God forbid, we allow something to have some kind of challenge and/or take some kind of time in this game.

    I’m tired of seeing everyone demand things be easier for them because they don’t want to put forth time or effort for things.
    "The entire point of the relic is a grind. Being able to turn in multiple crystals at once takes away that grind. God forbid we allow something to have some kind of grind or take some kind of time in this game. I’m tired of seeing everyone demand things be easier for them because they don’t want to put forth time or effort for things."

    With the crystals, if you wanted to turn them in one by one to augment the challenge you perceive, you could still do it.

    Quote Originally Posted by HyoMinPark View Post
    That, or they could put those Empyrean Sustain Potions in there.
    Says people should stop asking for nerfs to time investment to reach the interesting content because it offends them, then goes on to ask for a similar nerf (would reduce the number of 21-30 runs).

    Quote Originally Posted by ThunderGodThor View Post
    Yup, pretty much this. People can't complete it so they want the fun took away from those of us who can instead of actually improving enough to do it themselves.
    How is the fun taken away if the option is still there? If you only find it fun if everyone else has to do it the same way, that's on you.
    (3)

  4. #4
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    Quote Originally Posted by Vnolan View Post
    "The entire point of the relic is a grind. Being able to turn in multiple crystals at once takes away that grind. God forbid we allow something to have some kind of grind or take some kind of time in this game. I’m tired of seeing everyone demand things be easier for them because they don’t want to put forth time or effort for things."

    With the crystals, if you wanted to turn them in one by one to augment the challenge you perceive, you could still do it.
    Are you seriously suggesting that opening several hundred Anemos lootboxes one at a time should've stayed included because it's part of the grind?

    ...Boi, what?
    (3)

  5. #5
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    Ryaz's Avatar
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    Quote Originally Posted by KaivaC View Post
    Are you seriously suggesting that opening several hundred Anemos lootboxes one at a time should've stayed included because it's part of the grind?

    ...Boi, what?
    That was my reaction. Apparently, some people are so masochistic or set on extending the grind time that even pushing a button 500 times instead of 100 times gives them joy. I'm all for a grind to earn something, but clicking a button should not be factored into that grind at all. A grind is fine, a mindless grind is not. The only other thing I can think of is they get some sense of accomplishment from doing monotonous tasks longer than anyone else can tolerate them.

    And for the record, I think the grind in HoH is fine.
    (3)
    Last edited by Ryaz; 07-10-2018 at 05:10 PM.

  6. #6
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    Vnolan's Avatar
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    Quote Originally Posted by KaivaC View Post
    Are you seriously suggesting that opening several hundred Anemos lootboxes one at a time should've stayed included because it's part of the grind?

    ...Boi, what?
    Not at all. I'm using an absurd pov for the crystals to highlight how off some of the arguments are here.

    I can reign it in a bit: Cooldowns resetting on wipe. It only mattered in savage and EX. It supposedly added to the difficulty since it punished you for wiping, but in reality all it did was waste people's time. "Oh goodie, we have to wait a few minutes to pull because someone accidentally hit an ability with a long cooldown or it's still on cooldown from the last run" - said no one ever. For the newer players, I'm not exaggerating at all here. It used to be your abilities did not reset if you wiped. Anyone saying they want that to return is lying.

    Quote Originally Posted by Voidedge_Ragna View Post
    To give feedback, do not increase the level to enter. Potd and HoHs biggest + is the rush you get from clearing a floor while having the risk to go back.
    OP isn't asking for a change, but an addition. It wouldn't affect you at all.

    Quote Originally Posted by Voidedge_Ragna View Post
    Potd and HoHs biggest + is
    The loot and exp. Remove those and almost no one would run it.
    (2)

  7. #7
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    HyoMinPark's Avatar
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    Quote Originally Posted by Vnolan View Post
    Says people should stop asking for nerfs to time investment to reach the interesting content because it offends them, then goes on to ask for a similar nerf (would reduce the number of 21-30 runs).
    Care to point out where I said I was “offended”? I said I was annoyed that people demand everything be easier because they don’t want to put in time or effort for things. And I don’t see how adding in Sustaining potions to sacks is a “nerf”; people would still run HoH 21-30 to level alt jobs anyways—they aren’t running those for the potsherds typically.

    Quote Originally Posted by Vnolan View Post
    "The entire point of the relic is a grind. Being able to turn in multiple crystals at once takes away that grind. God forbid we allow something to have some kind of grind or take some kind of time in this game. I’m tired of seeing everyone demand things be easier for them because they don’t want to put forth time or effort for things.”
    Thank you for agreeing that things should take more time. I’m glad we finally agree that the challenge floors’ start should remain at Floor 21.
    (1)
    Last edited by HyoMinPark; 07-10-2018 at 03:58 PM.
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  8. #8
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    Quote Originally Posted by Vnolan View Post
    It's poor game design, just like having people convert hundreds upon hundreds of anemos crystals one by one, or having people convert hundreds of treasure coffers that primarily yield unstackable gear.
    How is it poor game design? Again, “because I don’t like it” isn’t a valid reason. The examples you have provided are completely unrelated. As Melichior said, unless you find it challenging to unlock each box individiually, they aren’t the same thing. That’s a true QoL feature; allowing later starts in HoH or even PotD is not—it’s just something that negates the challenge of the content: the challenge is the gauntlet, and the incentive to not wipe, or otherwise you start all over. It’s not threatening to wipe on Floor 97 if I can start on Floor 61 or 81.

    God forbid, we allow something to have some kind of challenge and/or take some kind of time in this game.

    I’m tired of seeing everyone demand things be easier for them because they don’t want to put forth time or effort for things.
    (4)
    Last edited by HyoMinPark; 07-10-2018 at 08:57 AM.
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  9. #9
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    ThunderGodThor's Avatar
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    Quote Originally Posted by HyoMinPark View Post
    God forbid, we allow something to have some kind of challenge and/or take some kind of time in this game.

    I’m tired of seeing everyone demand things be easier for them because they don’t want to put forth time or effort for things.
    Yup, pretty much this. People can't complete it so they want the fun took away from those of us who can instead of actually improving enough to do it themselves.
    (3)

  10. #10
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    Remedi's Avatar
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    Quote Originally Posted by HyoMinPark View Post
    How is it poor game design? Again, “because I don’t like it” isn’t a valid reason. The examples you have provided are completely unrelated. As Melichior said, unless you find it challenging to unlock each box individiually, they aren’t the same thing. That’s a true QoL feature; allowing later starts in HoH or even PotD is not—it’s just something that negates the challenge of the content: the challenge is the gauntlet, and the incentive to not wipe, or otherwise you start all over. It’s not threatening to wipe on Floor 97 if I can start on Floor 61 or 81.

    God forbid, we allow something to have some kind of challenge and/or take some kind of time in this game.

    I’m tired of seeing everyone demand things be easier for them because they don’t want to put forth time or effort for things.
    My thoughts, exactly

    Quote Originally Posted by Alleo View Post
    Story is subjective. If you liked it thats fine, others can dislike it too. Even someone like Ethys was more like "what" about the story so it can be a good feedback. Can you really argue against that 20 floors more would have given us more story? If it would have been better thats another question and again subjective. We are also had nice cameos with death npcs and their bubble talks while now we have the god animals in there without any reason, while at least it was explained with PotD.
    Story opinions are subjectives contents aren't. We learned nothing about potd and that is a fact, we barely learned who was Nybeth and Edda frankly was that part really useful for her character arc? No it wasn't, nor 20 floor would've done anything about the story, what you got about the story of the place with 50 floors in potd? You either had Edda silently stalking you or Nybeth rambling about death and eternal life, but nothing of concrete was ever said about the place, was it gelmorrean? was it more ancient? I dunno, you do?
    What really is making you feel like that the story was better is the mystery about where the story was going. PotD had a 3 months build up from start to finish and frankly it didn't pay off, Tell me do you know why the lower floors are like that? Nobody knows, Meanwhile we know what HoH and who are the ppl that control the aetherytes in the far east, not to mention now we have a depth to the confederates which now are not just a bunch of pirates.
    This are not opinions are facts

    Also of all the bosses of the higher floors you take in consideration floor 80? Really?
    (1)
    Last edited by Remedi; 07-10-2018 at 07:03 PM.

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