If you read her comment, she's already talking about the part of the community that does Savage content. Not everyone in there wants a static, but that also means that not everyone finds statics and their scheduling "unfun and annoying", since, naturally, the ones that have statics with schedules wouldn't be doing them if they found them "unfun and annoying".
My point still stands: this content is designed a certain way, and people either rise to its challenge and do it the way it was intended (i.e., premades for the challenge floors starting at either floor 1 or floor 21), be it in a single day or over multiple days, or don't do it at all. If you want to do the challenge floors, put forth the time and effort needed for them.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
...you cannot tell me savage static planning is fun, god people here are so invested in defending git gud they are getting tortured in their logic. No one likes it when you have to skip a week.
All I'm saying is that yeah, some people do not like having to commit so much time to do it in one shot, and trying to do it as a group can lead to a long time spent doing nothing. I don't see why this is so controversial, and its not like SE cares any more, they knew how we felt about it in POTD and did the same thing due to whatever. So when everyone does their four runs and get their dodo, and it dies back down again, oh well.
And yeah, people won't do them. So grats, more content people won't do after two weeks like usual.
You also cannot speak on what others find fun. Again applying your opinions to what other people enjoy. Does it really boggle your mind that much that people enjoy things you may not? You've said yourself you enjoy PvP and Diadem; both of those pieces of content I dislike. But I'm not sitting here telling you you're wrong for liking them. Or being "tortured in your logic" for liking something I don't.
And I've been telling you HoH is 5 hours at the most for Floor 100 runs. That's a Saturday afternoon, or two evenings during the week, the weekend, whatever. It can be made to work out in multiple sittings, and no it isn't always something that leads to "a long time spent doing nothing" if you take the time to find reliable people for it; or just ask people you trust to not flake. I don't see why you can't understand that you're blowing the difficulty of finding a group way out of proportion. Heck, you can even do this solo. You have all the tools at your disposal to get your Floor 100 clear; use them.All I'm saying is that yeah, some people do not like having to commit so much time to do it in one shot, and trying to do it as a group can lead to a long time spent doing nothing. I don't see why this is so controversial, and its not like SE cares any more, they knew how we felt about it in POTD and did the same thing due to whatever. So when everyone does their four runs and get their dodo, and it dies back down again, oh well.
The Dodo isn't even from the four runs, by the way. It drops from Platinum sacks on Floors 71+. You're thinking of the Juedi mount, which requires four runs to purchase each accessory to meet the requirements to receive it from the HoH NPC. If you have issues with content longevity, take that up with the developers. Not me.
Regardless, there's no use in arguing with you anymore. Have a good Saturday.
Last edited by HyoMinPark; 07-08-2018 at 03:47 AM.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
Given the percentage of players doing eureka, the majority of the community doesn't like it.
Given the percentage of players doing PvP, the majority of the community doesn't like it.
Given the percentage of players doing crafting and gathering, the majority doesn't like it.
See? I can make lots of things in this game sound horrid, but people still enjoy them. Some even dedicate their entire playtime to it.
Real feedback, I enjoy HoH. I appreciate that they made it only 100 floors. It makes it easier to find people who you can count on to run it without worrying about time. Instead of the ultimate goal being one long ass run it's 4 shorter runs.
Anyone is free to tell me what they love about static planning and rescheduling, and how much fun it is, then.
One day, you may have a kid, and the idea of "only" five hours is going to seem so ludicrous to you that you 'll marvel at the person you were then. There are a lot of people playing this game. The genre in general is increasingly skewing older, and that's why you spend all of fifteen minutes fighting in savage, and not spend four hours getting the pop item to trigger a sky boss. Just the OP has a reason for asking this, even though its futile. SE spoke in my opinion, if they don't fix something they like it.And I've been telling you HoH is 5 hours at the most for Floor 100 runs.
God forbid we have differing opinions. You really cannot fathom people not adhering your bias rhetoric can you? Considering the vast majority of raiders join or search for statics, I suspect the raid community likes statics just fine. You know why? They offer stability and consistency. I prefer adapting to a group of players I play with on a frequent basis than dealing with randoms. The former allows us to develop strategies which work for us whereas a PuG can be entirely hit or miss. Statics also help alleviate the risk of bad or simply inexperienced players. While I have no problem helping someone, if I'm aiming to get weeklies done, I don't want someone who can't handle mechanics or does low DPS.
All in all statics offer thing sa pug never can. So I'll take my "tortured logic" over your bias perception.
The controversy stems from you demanding everything cater to your whims and preferences. You claim SE "knew how we felt" yet dismissed a direct quote from the Director/Producer who outright said players preferred floors 180-200. Even if we allow some embellishment leeway and chop that down to 150-200 or thereabouts, SE did listen. The community, according to their data, doesn't agree with you. I know this is difficult to process but you're not always right.
But apparently you know more...
If you find savage fun, cool. But no raider I have ever known has liked raid planning. Keeping, scheduling, and retaining people is a huge chore, in any MMO. Trying to defend this as part of the challenge is dumb. The time burden aspect is not a good defense either, considering how much this game was designed to counter said aspect from FFXI. People took way more than five hours getting a single level sometimes in FFXI, that didn't make it more fun except in the stockhom syndrome way we had back then.
Then yoshi has no idea what we felt, which makes sense. Because I am simply not seeing the interest reflected in game. Maybe its a JP thing, but he can say what he likes, if people aren't shouting or forming groups in game for it, then what are we to make of it? I don't reflexively doubt him, but that particular statement is very counterintuitive, so it really needs some proof.The controversy stems from you demanding everything cater to your whims and preferences. You claim SE "knew how we felt" yet dismissed a direct quote from the Director/Producer who outright said players preferred floors 180-200.
Last edited by RiyahArp; 07-08-2018 at 04:32 AM.
|
![]() |
![]() |
![]() |
|