Quote Originally Posted by DrWho2010 View Post
it's called a challenge for a reason.
Quote Originally Posted by Valkyrie_Lenneth View Post
If you change where the floor saves are in HoH/PotD, by adding more, you basically remove any difficulty.
You're confusing punishing with challenging. If the floor saves started later, how would that change the strength or number of mobs? Allowing later starts with no pomanders would make it more difficult, not less. The reason for having to start over is content padding.

Quote Originally Posted by DrWho2010 View Post
even after all this time they still don't have a similar way of doing PotD challenge floors so why would this be made any different?
OP is asking for a QoL change. Should SE revert the hundreds if not thousands of meaningful QoL updates the game has received because things were one way at one time?

Quote Originally Posted by Bourne_Endeavor View Post
They did this in A6S. You know, the tier practically every raider sings praise about. So...
Did what in A6S? The overall length of the floor was about the same as any other duty. If you wipe 9 minutes into a 10 minute EX or normal trial, you have to start from scratch just the same.

Quote Originally Posted by HyoMinPark View Post
That’s basically what Ultimate is. We see how well-received it is by the raiders, so I don’t think they’ll complain much.
There were two complaints about UCoB: Nael's lines and the fight being a bit lengthy. Ultima was made a few minutes shorter as a result.

Quote Originally Posted by RiyahArp View Post
...you cannot tell me savage static planning is fun, god people here are so invested in defending git gud they are getting tortured in their logic. No one likes it when you have to skip a week.
From some of the comments, you'd think it was a common thing to leave the instance and start over if you wiped on Neo or Godka. Like anyone looking to do higher floors would decline the option to start higher than 21 if the choice was given.