Quote Originally Posted by zzapp View Post
I'm all for a revamp here, but I think it's sad that so much emphasis is placed on materials as opposed to crafting competency. So essentially, a level 30 crafter has the same odds of HQ'g a 35 recipe as a level 50, provided HQ materials are used. I'm sorry, but imho, that's just not right, and the 10% probability on HQ using NQ mat's further downplays crafting competence. Where is the reward/incentive for leveling a craft to max? This just isn't right.
sorry but thats not how it works

a 30 can not hq a 35 recipe as well as a 50

a 30 will have to be careful in bringing the progress up while the 50 can raise the quality to much higher levels in order to massively increase the chance to hq


do they have the same "starting" values, well yes, but thats nothing new, hq isnt based on level, but level can help you get hqs easier if your higher then the recipe which is how it shoulda worked to begin with, which is why its good