I'm all for a revamp here, but I think it's sad that so much emphasis is placed on materials as opposed to crafting competency. So essentially, a level 30 crafter has the same odds of HQ'g a 35 recipe as a level 50, provided HQ materials are used. I'm sorry, but imho, that's just not right, and the 10% probability on HQ using NQ mat's further downplays crafting competence. Where is the reward/incentive for leveling a craft to max? This just isn't right.