Hmm, maybe for you? I find it much more fun and challenging to balance than to spam careful syn as much as you can until its too risky. Heck now botters can HQ.Oh there is a balance, it's just that that balance is (currently) so far skewed to favor durability (for more touch-ups) that the extra risk and durability loss from a failed careful (not counting Perfection) isn't worth the investment of durability/risk for the quality it would put out on a 50+ craft.
I'm all for a revamp here, but I think it's sad that so much emphasis is placed on materials as opposed to crafting competency. So essentially, a level 30 crafter has the same odds of HQ'g a 35 recipe as a level 50, provided HQ materials are used. I'm sorry, but imho, that's just not right, and the 10% probability on HQ using NQ mat's further downplays crafting competence. Where is the reward/incentive for leveling a craft to max? This just isn't right.
sorry but thats not how it worksI'm all for a revamp here, but I think it's sad that so much emphasis is placed on materials as opposed to crafting competency. So essentially, a level 30 crafter has the same odds of HQ'g a 35 recipe as a level 50, provided HQ materials are used. I'm sorry, but imho, that's just not right, and the 10% probability on HQ using NQ mat's further downplays crafting competence. Where is the reward/incentive for leveling a craft to max? This just isn't right.
a 30 can not hq a 35 recipe as well as a 50
a 30 will have to be careful in bringing the progress up while the 50 can raise the quality to much higher levels in order to massively increase the chance to hq
do they have the same "starting" values, well yes, but thats nothing new, hq isnt based on level, but level can help you get hqs easier if your higher then the recipe which is how it shoulda worked to begin with, which is why its good
My XIVPad: http://xivpads.com?2031148


higher lvls can use careful to raise quality more which means less focus on hq matsI'm all for a revamp here, but I think it's sad that so much emphasis is placed on materials as opposed to crafting competency. So essentially, a level 30 crafter has the same odds of HQ'g a 35 recipe as a level 50, provided HQ materials are used. I'm sorry, but imho, that's just not right, and the 10% probability on HQ using NQ mat's further downplays crafting competence. Where is the reward/incentive for leveling a craft to max? This just isn't right.
and theres this, which means better gear(higher lvl gear) will have an advantage also
Furthermore, equipping HQ gear will now boost bonus parameters in addition to base parameters.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

My XIVPad: 

