Quote Originally Posted by Adlitim View Post
I try to clarify. When HQing mats you focus on getting as much quality as possible without getting 0 durability. When HQing finished goods you focus on getting quality while maintaining most of your durability if not all of it so you can do as many touch ups of possible. These two types of crafting are done very differently but, with the change to touch ups, all crafts will be done like Hqing mats "you focus on getting as much quality as possible without getting 0 durability." This takes out an entire style to crafting. This is the simplification.
Unfortunately, the Full Durability style of crafting is the lesser of the two styles altogether. Maxing quality does take at least SOME degree of risk analysis (managing durability while trying to wring as much quality out of it before it goes boom). Maxing durability is just....well.....enhanced standard spam (ala HoTG, Perfection-enhanced rapid, and other abilities). So I fail to see how this is a major loss of a "style" that should just be relegated to spam crafting.