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  1. #11
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Vaen View Post
    I don't like this risky touch up business... I want to hold on what little control I have over not breaking all my synths!
    You can still simply ignore risky touch up and not at all explode your synth! That is that one final gamble if you REALLY want your HQ item and despite good odds you still got jumped by the RNG
    (3)

  2. #12
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    I like what they are doing in the crafting changes. Honestly, at this point, any change is better then the system we have now. The fact that I can see the % is a big plus for me.
    (2)

  3. #13
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    938
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    For the first time since 2005 SE is going to give us a realistic idea of our chances to HQ a synth. Even more important we will now have the ability to influence the chances of HQing a synth through the use of skill, gear and Mats. Makes me glad I saved all my +1 Mats for this patch. IMO this patch is a winner in all regards for dedicated crafters
    (4)

  4. #14
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Vaen View Post
    I don't like this risky touch up business... I want to hold on what little control I have over not breaking all my synths!
    Thats the chance you take by rolling the dice. You can keep the NQ gear you just made or give in to lady luck and cross your fingers. Of course you can calculate the odds of your success. If you ended your synth with a 50% chance of HQ but didn't get it, Risky Finishing will give you a 25% chance for HQ success.

    It goes without saying, if your trying for HQ crafting you're best served to use HQ mats. maybe save Risky Finishing for those NQ crafting that got high quality but just didn't turn into a +1.

    At least you know what you're getting yourself into instead of just dumb luck.
    (2)
    Last edited by ChiefCurrahee; 02-07-2012 at 08:44 PM.

  5. #15
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    That's true, it is a great change that we'll be able to see the risk and the chance of HQ now. Not to mention, HQ ingredients will finally feel like they make a real difference in the chance to get HQ.

    I guess doing away with touch up for something more risky is a small sacrifice to make for this.
    (0)

  6. #16
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    FINALLY !

    Been waiting for this for a while now. To me, this most needed revamping is the most important change of 1.21.
    (1)

  7. #17
    Player
    Kyra's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    384
    Character
    Kyra Narese
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Already made my pimped double materia sets for all my battle classes, dont really feel like remaking them again for marginal increases to stats. I might just make HQ gear to sell i guess.
    (1)

  8. #18
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    inb4seeingHQratesmakesthegameeasymode
    (1)

  9. #19
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Would have been nice if they showed us examples of HQ bonus parameters after 1.21...

    I mean, they showed us an example of a few new accessories.
    (0)

  10. #20
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Looks good.

    Now they just need to get the crafting compendium in game and do something about the mini game.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

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