You can still simply ignore risky touch up and not at all explode your synth! That is that one final gamble if you REALLY want your HQ item and despite good odds you still got jumped by the RNG
I like what they are doing in the crafting changes. Honestly, at this point, any change is better then the system we have now. The fact that I can see the % is a big plus for me.
For the first time since 2005 SE is going to give us a realistic idea of our chances to HQ a synth. Even more important we will now have the ability to influence the chances of HQing a synth through the use of skill, gear and Mats. Makes me glad I saved all my +1 Mats for this patch. IMO this patch is a winner in all regards for dedicated crafters
Thats the chance you take by rolling the dice. You can keep the NQ gear you just made or give in to lady luck and cross your fingers. Of course you can calculate the odds of your success. If you ended your synth with a 50% chance of HQ but didn't get it, Risky Finishing will give you a 25% chance for HQ success.
It goes without saying, if your trying for HQ crafting you're best served to use HQ mats. maybe save Risky Finishing for those NQ crafting that got high quality but just didn't turn into a +1.
At least you know what you're getting yourself into instead of just dumb luck.
Last edited by ChiefCurrahee; 02-07-2012 at 08:44 PM.
That's true, it is a great change that we'll be able to see the risk and the chance of HQ now. Not to mention, HQ ingredients will finally feel like they make a real difference in the chance to get HQ.
I guess doing away with touch up for something more risky is a small sacrifice to make for this.
FINALLY !
Been waiting for this for a while now. To me, this most needed revamping is the most important change of 1.21.
Already made my pimped double materia sets for all my battle classes, dont really feel like remaking them again for marginal increases to stats. I might just make HQ gear to sell i guess.
inb4seeingHQratesmakesthegameeasymode
Would have been nice if they showed us examples of HQ bonus parameters after 1.21...
I mean, they showed us an example of a few new accessories.
Looks good.
Now they just need to get the crafting compendium in game and do something about the mini game.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
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