Changes to the Attributes of HQ GearAs before, HQ gear will boost basic parameters (physical defense, damage, attack delay, etc.), but will now boost bonus parameters as well (physical attack, magic attack, evasion, etc.)
* For each equipped item, only some bonus parameters will be enhanced.
Hi All,

This has potential, and it certainly is great knowing that if you take the time to farm and get all HQ Materials to start, you'll have a very good chance at HQ'ing (instead of the previous randomness (current)).

One thing that's "good news" but bad news at the same time is the part I quoted above:

* It's GREAT that HQ now affects the BONUS Parameters (like STR +5, DEX +5 portion of the Equipment)!

* But that Red Footnote sounds really lame: So in an effort to "balance" things, only *some* of the Boosted Parameters will be active when we Equip them? Huh?!


How confusing and disappointing is that?

You get, say, one HQ Item that has Boosted Stats, so STR +7 (normally +5 on NQ), but when you equip it, if some condition is met, you really only get STR +5 (the HQ Bonus doesn't turn on)?

Yoshida-san please reconsider this. It just leads to confusion and is misleading.

Thanks.