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  1. #11
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Skivvy View Post
    Not true at all. SE didn't have to create housing as a finite source. Instanced housing is a thing in many games, and could work in XIV as well. As it is now, most wards, even on Balmung, are practically dead. What is the point of them? And even with instanced housing, there are ways to make it so you can still have neighbors and a hangout spot for your friends/FC members as seen in other games.

    However, SE is just continuing to double-down on their shoddy housing system, and this is the result we get. Sure, the immediate issue of no available housing is currently just an issue for high-population servers, however, it's still a horrible system that should probably be overhauled. This is a subscription game, and it's pathetic that all players cannot have their own housing if they wish.
    Not to mention it's a ticking time bomb if this game ever needs to do server merges. I know that's a long ways off and something no one ever wishes to think about, but what's SE going to do when they have to merge down servers and people happen to own the same plot on the servers affected? Normally I wouldn't be worried, but this game has such an epidemic of spaghetti code that I can easily see that as being a gigantic issue that either will require one person losing out on their plot, both for the sake of 'fairness', or just an entire reset of the wards to avoid the hassle entirely.

    Frankly I don't quite understand the aversion to instanced housing. Especially since the one other game I've played that had FF14's system, LoTRO, had all the same problems we're having here. The only difference is that they could have hundreds of wards per housing area with nary an issue. But in fairness to FF14, LoTRO is exceedingly old and not very resource heavy, so that isn't necessarily a point deduction in LoTRO's favor. It still didn't stop wards from essentially being dead there however.
    (5)
    Last edited by Enla; 07-09-2018 at 04:57 AM.