There is a lot to love about Final Fantasy XIV, and having given the latest expansion some thought, I figured I'd like to share some ideas that would add to the overall replayability of the game as a whole.
While I have a lot of ideas that I want to share, this post is focused on the idea of PvE Seasons, and making XP worth something at level Cap as these go hand in hand.
YouTube Video if TLDR
What is a PvE Season? Simple, look at PvP and each patch cycle they have a "season" a start and an end for stats, ranks and more. I think this would be an awesome idea for the PvE side of things as well… a simple way to add in some competition for doing what we are already doing and add in some bragging rights.
Season Length = 1 Month
What does it track?
• Levels Gained (post 70)
• Dungeons Cleared
• Raids Cleared
• # of Fates cleared in Gold
• Nodes Gathered
• Items Crafted
• Leves Turned In
• Eureka Levels
• POTD
• HOH
• Etc…
The specifics of what is tracked is more for personal bragging rights, but overall you'd get a rank for each season, and rewards for said rank. Then everything resets and starts over. This system would be used for glamour, and for fun, as a way to add an overall leaderboard to the game without making it needed to get to a certain rank within a season.
The item for levels gained post 70, would tie into a system that allowed the player to get a reward chest for gaining a level after they've reached the cap. Meaning they've made a levels worth of XP by playing the game. Once more, these would be fun rewards, like endgame currency, glamour, and more. I personally think this would help players prioritize adventure in need bonus' to take advantage of XP rewards that go away once you hit the level cap.
I'd love to know what you all think too, sound off and let me know what you'd like to see in a PvE season, what you wouldn't want to see, etc…