So as usual im stepping up with the urge for things to change a bit away from how they are with drops in dungeons.


Lets take a look at stuff like Ifrit.

Right now, people hate the way the drops are done for the most part. You get random items, or you get a totem which you need to farm like mad to get an item of your choice.

Why should it even be this hard?

Why not just have him have a chance drop 1 Ifrits horn every fight, and it can be crafted into one of the items that he drops now?



Yes i know taking back the way its done now is not gonna happen, but for future dungeons this is something I feel would be of much greater benefit!


And lets look at a few other things

1: It can be melded! Since its a crafted item, melds are now in the picture, and since its a rare dungeon drop that it takes to make it, it holds more value as such

2: No more getting items for classes you dont use! In the case of fights like Ifrit, you can use it to make the weapon of your choice. In the case of other drop types, itl of course make specific gear related to that drop(such as dodore and buffalo type drops)

3: You can keep the items stronger purely because its a boss drop/dungeon drop or whatever.

4: You include crafting into the equation.

5: People who can not do the dungeon for whatever reason can still get the gear(at a cost of course), and the drawback is of course doing things this way obviously denies you the achievemnt.(and for those who have done it tons of times they can buy the rest of what they need)



Just tossing some ideas around, so what else can we look at with this?