Quote Originally Posted by Mikita View Post
I've never been in a party that good. ^^;

I don't know if this is how English-speaking players also do the Moogle fight, but the normal tactic with Japanese parties has become where the tank will do a marathon running a big circle around the arena. Depending on how careful the tank is, he/she may have hate and varying numbers of Moogles in chase.

Quite often we will have a Moogle doing an AoE attack in the center, so I can rarely stay still in the middle.

I keep my cursor on the tank as well, but more often than not I find myself dangerously low on MP. We also usually have a second healer to take care of the DD players because we would definitely wipe without her.

I'm not ashamed to say that I still find the Moogle fight to be very challenging, but it's very fun as well. ^^

Thanks for the tips!
lol Sounds fun. =) The circling has been our tactic for as long as I can remember lol. We sometimes have pugilists in our fights to help sub tank if the mages are getting too much hate with Whiskerwall. (We usually have 2 con, 2-3 thaum, 2-3 archer, 1-3 pug, 1 gladiator, and occasionally marauder or lancer. Which by the way, is totally doable as long as people know how to play the classes, lol.) We keep trying out new orders of destroying the moogles, but so far we haven't found anything better for us than Pomburner, Furryfoot, Shaggysong, Woolywart, Tailturner, Ruffletuff, King, Whiskerwall. Some people like to do Whiskerwall, King, Ruffletuff with sub tanks for a slower, but possibly safer run, but that's only certain circumstances. Also, if one of the moogles in our order happen to get "Blimped!" (invincible) we quickly switch targets and take down the next moogle. It's too time consuming having players sitting on their thumbs waiting for a moogle to deflate. lol Hope this stuff can somehow help. =)