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  1. #11
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Eldaena View Post
    During the first phase of the fight, I pick and choose my targets. I nuke Whiskerwall and Ruffletuff, get tp on Furryfoot, Woolywort, and Shaggysong, and sit back against Tailturner and Pomburner. Mp is usually never an issue for me, and doing it this way makes it so I'm prepared to buff right before the Mog King does his thing. lol

    Edit: The tp is for second wind and also with a moogle weapon you get mp back sometimes so it's not bad. =)
    Oh! That's interesting. Why do you sit back against Tailturner and Pomburner?

    I've been attacking all targets except for the 7th one (whoever that may be) during phase 1. I am always mindful of my MP and usually don't want it to go below half. And I use Invigorate a few times to build TP for Second Wind. But I guess you gain TP against Furryfoot, Woolywort, and Shaggysong by getting close and using auto-attack against them?

    Right before Memento I'm usually tasked with using Sacred Prism + Stoneskin, then self buff with Sentinel and Sanguine Rite so I'm back at full MP for when things get crazy in phase 2. ^^;

    ps- The Mogwand and Mogstaff don't restore MP on spell casting, do they? Only the melee auto-attack?
    (0)

  2. #12
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Mikita View Post
    Oh! That's interesting. Why do you sit back against Tailturner and Pomburner?

    I've been attacking all targets except for the 7th one (whoever that may be) during phase 1. I am always mindful of my MP and usually don't want it to go below half. And I use Invigorate a few times to build TP for Second Wind. But I guess you gain TP against Furryfoot, Woolywort, and Shaggysong by getting close and using auto-attack against them?

    Right before Memento I'm usually tasked with using Sacred Prism + Stoneskin, then self buff with Sentinel and Sanguine Rite so I'm back at full MP for when things get crazy in phase 2. ^^;

    ps- The Mogwand and Mogstaff don't restore MP on spell casting, do they? Only the melee auto-attack?
    I sit back on tailturner because I don't want my mp drained and pomburner is really easy to defeat so it's better for me to rest mp then. The mogwand and mogstaff only restore MP from auto-attack it seems. =( But the rate isn't bad, usually 10ish MP every 1-3 hits for me anyway.

    As far as fighting the moogles go, I kind of see it as melee is good against the magical moogles and mages are good against the melee moogles.

    Edit: And right before the King comes out, I sacred prism-stoneskin and the other conjurer does protect. Then as the King is casting I ready curaga and the other conjurer does sacred prism-stoneskin again for after the damage.
    (0)
    Last edited by Eldaena; 02-08-2012 at 12:39 PM.

  3. #13
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Eldaena View Post
    I sit back on tailturner because I don't want my mp drained and pomburner is really easy to defeat so it's better for me to rest mp then. The mogwand and mogstaff only restore MP from auto-attack it seems. =( But the rate isn't bad, usually 10ish MP every 1-3 hits for me anyway.

    As far as fighting the moogles go, I kind of see it as melee is good against the magical moogles and mages are good against the melee moogles.

    Edit: And right before the King comes out, I sacred prism-stoneskin and the other conjurer does protect. Then as the King is casting I ready curaga and the other conjurer does sacred prism-stoneskin again for after the damage.
    Thank you. This has become a lot more helpful than just a color to WS guide.
    Now I can't wait for our next Moogle night. ^^
    (0)

  4. #14
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    The colors are a general indication for monster's defensive buff / offensive debuff / offensive damage. (When you see red it's always going to hurt.)
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

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