I'm saying he misinterpreted the data, along the lines what I said earlier. The casuals did the easier floors, the hardcore potders did the challenge floors to completion. So he would think that the casuals didn't care for lots of floors or difficult story ones, when it was more the incentives for casuals (leveling aetherpool weapons, tome farming, jobs) favored easier floors. The hard story ones weren't disliked because they were hard, but because they gave the same rewards as the easier ones.
And it took you how long?Do you have proof to back up your claim? You don’t even need a “static” to do the challenge floors for PotD; I did my first run where we wiped on 197 with a random PF of people that were just advertising wanting to do it. My clear was done with my friends. Same with my HoH clear—done with 2 friends and another person that was a friend of one of mine. You don’t need a static, nor do you need to put in “tons of time” equivalent to the time you would put into clearing Savage or Ultimate.
You needed a static so you didn't have to do all the floors in one go, for 3+ hours a run. That's why the limitations were so bad, most NA players really aren't doing content for that long of a sustained period. Factoring in breaks or wipes and you can sink some really serious time into a single day's attempt. But if you hav a static, its easier to break off in the middle of floors.
I got up to 170 before my static stopped. The person I play with simply doesn't have the time to spend 3+ hours on a single instance repeatedly. Its bone easy to heal it. Just because we don't do savage doesn't mean we haven't healed in other games or not know how to do mob triage or be aware of roaming mobs. POTD doesn't have any of the things that make this game specifically difficult, i.e. the precisely choreographed boss dances that demand very fast reaction times or holding multiple elements in your head. If you played ffxi, you played harder than the hardest potd floors anyways just by leveling.Again, your proof? Have you actually cleared PotD 200 or HoH 100, or are you just making assumptions about content you don’t actually do again? When mobs hit hard enough to force me to actually have to heal outside of regens or a faerie, or where one actually spams AOE damage after a cleave and a large circle AOE and requires me to actively AOE heal to keep people up (this is in HoH), that’s already a myriad above what most dungeon trash pack pulls do. Part of the challenge is also the RNG and having to be responsible with your pomanders. It requires judgment calls as opposed to just using them willy-nilly as you would during story floors.
Look at the moogle crafter quests and compare them to the namazu ones. No contest. Look at leves and compare them to namazu. No contest. The namazu are streamlined far too much; they don't even use spearfishing, and its like crafting a level 20 item when you are level 70. They nerfed them for some odd reason when no one complained about them being too long or involved.Because the Ixali beast tribe quests were difficult for fisher? No, they just took longer. Beast tribes have always been easy; Namazu quests being easy shouldn’t be a surprise at this point.