Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 38 of 38
  1. #31
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Making any sort of involved mini-game will by far annoy me more over our current crafting system. Like others, I, too, enjoy crafting in this game. To Avraym, my greatest piece of enjoyment is thatI feel like I have a level of control over it. The only annoyance inherent in the system is the time it takes to complete a synthesis, which falls mostly on the time it takes to carry out each action. That they're removing the timer is a huge plus, as it currently necessitates typing in-between commands to be quickfire.

    Making crafting easier would make it appealing to mostly everyone. This is counter any sort of wish to build a community. If everyone makes their own stuff, why even have a market ward?

    Gathering itself I've always found legitimately fun. I don't even play movies in the background while gathering. I see no need to change it.
    (0)

  2. #32
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    I think no matter what SE come out, it will get old and people start to hate it again. Or it's too complex -> people start to hate again.

    I think gathering is fun too. only recently I craft with local leves, it's slightly more fun. Maybe the only reason is that I was moving around, and I can see exp bar move faster. Make the whole craft grinding shorter is good
    (0)

  3. #33
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Answa View Post
    Making any sort of involved mini-game will by far annoy me more over our current crafting system. .
    This right here sums up why you can not make it too too involved.

    Crafting is what it is, so is gathering, there is only so much we can do with it before it becomes too tedious to be worth doing.


    It needs to be kept simple(such as combat is) and enjoyable to those willing to do it.

    In the end the most important thing to remember is, one way or another some people will not like it, and others will. You cant satisfy everyone so why change what isnt broken.

    They are changing certain aspects of it sure, but it really doesnt need a "complete minigame overhaul" like several people are asking for.


    Im sorry, but i dont want mini games thatl take forever to do or can confuse your average allages player that will become a hurdle rather then enjoyable.

  4. #34
    Player
    Onizuka's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa, of course!
    Posts
    323
    Character
    Cloudio Onizuka
    World
    Aegis
    Main Class
    Fisher Lv 100

    I enjoy Crafting & Gathering :-)

    Quote Originally Posted by Avraym View Post
    Please, describe in lengthy detail what you enjoy about it.

    I'm genuinely curious as to the mindset of someone who thought the current minigame was "enjoyable".
    Hello.

    You didn't ask the question to me, but I'd like to answer with my point of view. ...Actually, I already did it on the first page, here, where I briefly explained why I enjoy crafting.
    It's not a lenghty explanation, but it should be enough to describe my reasons.

    Quote Originally Posted by Onizuka View Post
    I go against the tide by saying that after 15 months in Eorzea I still enjoy crafting and gathering as they're now.
    For crafting, it's not simply “Hitting Enter”, for me (yeah, I know that's the tendency...). I never do “craft grinding” or else I'd probably get bored, too; I take my Local Levequests at the Adventurers' Guild and then go somewhere, varying the place where I craft, be it the clearing outside the Drowning Wench, the Milvaneth Sacrarium or Arrzaneth Ossuary, a cliff with a good view... It depends on the day. For instance, now I'm in the Sil'dih Aqueducts, I did some fishing before and now I feel like crafting those fares.
    And I relax in doing it, I think if I've to hit “Wait” or use one of the 4 abilities I've equipped (I use only 4). Now that I'm level 48, it's much easier than in the past, so I don't think or “Wait” so often anymore, but I always enjoyed that part and doing one local leve still takes me a good 10 minutes.

    Overall, I think crafting should remain for those dedicated adventurers who would like to put commitment in these Classes, to create their own equipment.
    Unfortunately, I'm well aware that the majority of adventurers doesn't like crafting, and that's OK. What I never understood is how they could still do it if they don't like it. In Eorzea I always suggest doing only things that we like to do... Why we shouldn't??
    I, for one, find crafting and gathering relaxing. It really depends on the reasons why one is in Eorzea and what he or she is looking for.

    To answer Coglin: yeah, I know personally some adventurers who enjoy gathering, too (and crafting), but I'm aware that we're a minority. At least, in Eorzea every time I asked to other adventurers it seemed like they were doing something they didn't like (and that's their choice).
    Even worse for crafting, where I still see Disciples of the Hand that... yeah, just press Enter. Be the orb red or be it multicolor... Enter. Not only they didn't enjoy crafting, but, even worse, they did something they considered boring, something they didn't want to do. /sigh

    The only thing that I didn't like was the randomness of the HQ results, but I analyzed that thoroughly and Yoshida-san took care of it (in 1.21).

    Whatever changes to the system will arrive in 2.0, I'll be sure to tell the dev team, when the time comes, that I enjoyed crafting from the beginning. In early levels it required to think rather than just “pressing Enter”, and when I slowly grew as a craftsman and could create my own equipment, I had my satisfactions.
    (0)

    An Adventurer's Dream of his house by the sea: http://goo.gl/tCsp1z
    -------
    Interested in Lore? Support the Great Library/A library in Ishgard with outdoor balcony. Let's have a true library in Eorzea! => http://goo.gl/Hkp2AQ
    -------
    The 7th Umbral Era – All the Events from my Journey in the old Eorzea => http://goo.gl/pGkhn

  5. #35
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by TheVedis View Post
    This right here sums up why you can not make it too too involved.

    Crafting is what it is, so is gathering, there is only so much we can do with it before it becomes too tedious to be worth doing.


    It needs to be kept simple(such as combat is) and enjoyable to those willing to do it.

    In the end the most important thing to remember is, one way or another some people will not like it, and others will. You cant satisfy everyone so why change what isnt broken.

    They are changing certain aspects of it sure, but it really doesnt need a "complete minigame overhaul" like several people are asking for.


    Im sorry, but i dont want mini games thatl take forever to do or can confuse your average allages player that will become a hurdle rather then enjoyable.
    Hi TheVedis, Answa,

    Certainly a very good point. Either Yoshida-san and company should make Crafting less tedious / more straightforward, or make something that's more engaging and interesting (I also noted it in my original post).

    In regards to the combat example, while it can be "simple" for someone to run up and just pull out their weapon and auto-attack, the New Combat Revisions (over the last 3 patches) (including the upcoming Job System rollout), provides a level of *interest* and *fun* we haven't ever had in FF XIV:

    They added in the importance of Positioning in combat (certain weaponskills / combos from the Left/Right, or Front or Behind), Distance (Archer), and the Individual Combos. Traits kick in and provide an interesting layer to add depth and provide things to the group that people didn't think about at first (e.g., Sacred Prism (CON) skill + Sanguine Rite (THM), cast by a THM, providing the Trait Bonus to everyone in the party, etc.).

    Just saying that Combat has been revamped for the better and made far more interesting than the previous old "1, 1, 1, 1, 2, 3, 1, 1, 1, 4, 1, 1,etc." (Spamming Light Attack manually, spamming AOE Sacrifice III, then AOE Siphon MP to get all your MP back, etc.).

    So with Crafting, they should either make it less tedious (as some players are asking for (valid)), or make it more interesting with different activities (which is what I was suggesting)).

    I hope we get some good changes either way.

    Thanks~
    (0)

  6. #36
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Kiara View Post
    They added in the importance of Positioning in combat (certain weaponskills / combos from the Left/Right, or Front or Behind), Distance (Archer), and the Individual Combos. Traits kick in and provide an interesting layer to add depth and provide things to the group that people didn't think about at first (e.g., Sacred Prism (CON) skill + Sanguine Rite (THM), cast by a THM, providing the Trait Bonus to everyone in the party, etc.).
    they didn't add importance positioning in combat. being in the right location during a battle was always part of the battle. the did expand on that and have combo's that required you to move around during battle though. they also removed the majority of the need to be in spots for incapping items off the mobs allowing extra items to be dropped(ex: buffalo horn).

    they did make improvements in some spots, but took steps backwards in others. i would love to see incaps on mobs become a larger part of the game and not less.

    people have also used abilities together to do other things. chainspell + shadowsear was a perfect example of using things together from different classes and they were used alot in a ton of different combinations.
    (0)


    http://crystalknights.guildwork.com/

  7. #37
    Player
    Eight's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    392
    Character
    Eight Corova
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 63
    I'd like them to add a repeat recipe for normal items like they have on the leve items.Going into you list every time to pick the same items you want to craft slows things down way too much when grinding.
    (0)

  8. #38
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by Onizuka View Post
    Unfortunately, I'm well aware that the majority of adventurers doesn't like crafting, and that's OK. What I never understood is how they could still do it if they don't like it. In Eorzea I always suggest doing only things that we like to do... Why we shouldn't??
    Because Crafting Items + Materia Melding > EX/Gear.

    If it wasn't for this fact and crafting was merely a side-on addition, I wouldn't bother with it.

    Also given that Yoshida obviously has big plans to include DoH/DoL into 2.0+, it seems like it will pay off in the future.

    Do i enjoy crafting? No. Do i like having the best gear possible with appropriate melds without having to relly on strangers or linkshell members? Yes.
    (0)

Page 4 of 4 FirstFirst ... 2 3 4